The Praxium Corps were always intended to be a high-skill, high-lethality Squad. But as we played missions, we realized a few things:
- They're generally overpowered
- Their skills and specialisms didn't always fit their lore and how we wanted them to feel on the tabletop
So the following changes have been applied to the Praxium Corps:
- Removed "Duty Before Death" - No squad specialty for Prax (they're individuals)
- It was a duplicate of Interdictors anyway
- All Unit Types at 5 HIT; Leader no longer gives
+1 HIT - Only Melee units get Counter; removed from Ranged units; moved Counter to Skills instead of Squad Specialty
- Aegis:
- Removed Aggressor (pistol)
- Aegis Aura applies only for Melee combat and only to Squadmates, not self
- Vorax:
- Clarified Jump Strike gives a free Melee attack
- Vector:
- Scan is once per mission (or Horde Wave), not per Turn
- Removed Counter
- Wraith:
- Removed Counter
- Pillar:
- Replace Formation with Concentrated Fire: gives a Ranged Combat attack re-roll to Squadmates only, not self
- Removed Counter
- Raptor:
- No changes
These updates are live now in the app and on the faction pages. As always, the rules are free, the squads are yours to build, and any feedback helps.
Six doctrines, four slots. The gap between a good combination and a great one is yours to find.
