Ruinstars Blog

Updates, design notes, and dispatches from a dying galaxy.

13 Jul 2026

Updating Silent Choir for better balance across the squad

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29 Jun 2026

Choose How Your Squad Fights

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12 Jun 2026

How we simplified missions for all play modes.

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09 Jun 2026

Updating Praxium Corps for more differentiation and better balance

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21 May 2026

How we rolled fewer dice and made combat deadlier

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09 May 2026

Updating Unit stats and options for more varied and balanced gameplay

game designbalance

03 May 2026

Balancing the impact of injuries on campaign play

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19 Apr 2026

How I generate, print, and make battlefields.

craftingterrainbattlematbattlefieldstools

12 Apr 2026

Battle Report for Operation 2 of the Last Signal campaign

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07 Apr 2026

Our first handcrafted bespoke campaign is now available

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03 Apr 2026

Final updates on PvE Objectives.

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01 Apr 2026

Mission 1.2 of my solo campaign.

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30 Mar 2026

Mission 1.1 of my solo campaign.

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30 Mar 2026

Research notes on PvE Mission and Objective design.

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29 Mar 2026

Trying different ways of making custom dice.

craftingdice

26 Mar 2026

Updates, design notes, and dispatches from a dying galaxy.

newsmeta

12 Mar 2026

The biggest update since launch is here!

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