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Conscript

5GP
ACT

2

ARM

2

HIT

2

Weapons
ATT
SKL
Combat Knife
2
2
Blade 2GP
2
2
Paired Blades (RLT) 3GP
2
2
Shock Maul (STN) 3GP
2
2
Heavy Blade 3GP
3
2
Cleaver (CHR1) 4GP
3
2
Rending Blade (RND1) 4GP
3
2
Great Weapon 5GP
4
2
Compact Sidearm (RNG6") 2GP
2
3
Sidearm 3GP
2
3
Marksman Rifle (ACC1) 4GP
2
3
Rending Pistol (RND1) 4GP
2
3
Rifle 4GP
3
3
Scatter Gun (BLS) 5GP
3
3
Auto Rifle (RLT) 5GP
3
3
Support Cannon (HVY) 5GP
4
3
Heavy Rifle 5GP
4
3
Squad Specialty ?
Marksmanship
Ferocity
Retaliation
Volatile
Evasion
Concealment
Rapid Advance
Resilience
Skills ?
Camouflaged1GP
Clobber1GP
Disciplined1GP
Hardened1GP
Field Medic1GP
Parry1GP
Spotter1GP
Stealthy1GP
Swift1GP
Technician1GP
Accurate2GP
Brutal2GP
Counter2GP
Evasive2GP
Infiltrator2GP
Resilient2GP

Brute

7GP
ACT

2

ARM

2

HIT

4

Weapons
ATT
SKL
Combat Knife
2
5
Blade 2GP
2
5
Paired Blades (RLT) 3GP
2
5
Shock Maul (STN) 3GP
2
5
Heavy Blade 3GP
3
5
Cleaver (CHR1) 4GP
3
5
Rending Blade (RND1) 4GP
3
5
Great Weapon 5GP
4
5
Squad Specialty ?
Marksmanship
Ferocity
Retaliation
Volatile
Evasion
Concealment
Rapid Advance
Resilience
Skills ?
Camouflaged1GP
Clobber1GP
Disciplined1GP
Hardened1GP
Field Medic1GP
Parry1GP
Spotter1GP
Stealthy1GP
Swift1GP
Technician1GP
Brutal2GP
Counter2GP
Evasive2GP
Infiltrator2GP
Resilient2GP

Trooper

8GP
ACT

2

ARM

3

HIT

3

Weapons
ATT
SKL
Combat Knife
2
3
Blade 2GP
2
3
Paired Blades (RLT) 3GP
2
3
Shock Maul (STN) 3GP
2
3
Heavy Blade 3GP
3
3
Cleaver (CHR1) 4GP
3
3
Rending Blade (RND1) 4GP
3
3
Great Weapon 5GP
4
3
Compact Sidearm (RNG6") 2GP
2
3
Sidearm 3GP
2
3
Marksman Rifle (ACC1) 4GP
2
3
Rending Pistol (RND1) 4GP
2
3
Rifle 4GP
3
3
Scatter Gun (BLS) 5GP
3
3
Auto Rifle (RLT) 5GP
3
3
Support Cannon (HVY) 5GP
4
3
Heavy Rifle 5GP
4
3
Squad Specialty ?
Marksmanship
Ferocity
Retaliation
Volatile
Evasion
Concealment
Rapid Advance
Resilience
Skills ?
Camouflaged1GP
Clobber1GP
Disciplined1GP
Hardened1GP
Field Medic1GP
Parry1GP
Spotter1GP
Stealthy1GP
Swift1GP
Technician1GP
Accurate2GP
Brutal2GP
Counter2GP
Evasive2GP
Infiltrator2GP
Resilient2GP

Skirmisher

8GP
ACT

2

ARM

3

HIT

3

Weapons
ATT
SKL
Combat Knife
2
4
Blade 2GP
2
4
Paired Blades (RLT) 3GP
2
4
Shock Maul (STN) 3GP
2
4
Heavy Blade 3GP
3
4
Cleaver (CHR1) 4GP
3
4
Rending Blade (RND1) 4GP
3
4
Great Weapon 5GP
4
4
Compact Sidearm (RNG6") 2GP
2
2
Sidearm 3GP
2
2
Marksman Rifle (ACC1) 4GP
2
2
Rending Pistol (RND1) 4GP
2
2
Rifle 4GP
3
2
Scatter Gun (BLS) 5GP
3
2
Auto Rifle (RLT) 5GP
3
2
Support Cannon (HVY) 5GP
4
2
Heavy Rifle 5GP
4
2
Squad Specialty ?
Marksmanship
Ferocity
Retaliation
Volatile
Evasion
Concealment
Rapid Advance
Resilience
Skills ?
Camouflaged1GP
Clobber1GP
Disciplined1GP
Hardened1GP
Field Medic1GP
Parry1GP
Spotter1GP
Stealthy1GP
Swift1GP
Technician1GP
Accurate2GP
Brutal2GP
Counter2GP
Evasive2GP
Infiltrator2GP
Resilient2GP

Marksman

8GP
ACT

2

ARM

3

HIT

3

Weapons
ATT
SKL
Combat Knife
2
2
Blade 2GP
2
2
Paired Blades (RLT) 3GP
2
2
Shock Maul (STN) 3GP
2
2
Heavy Blade 3GP
3
2
Cleaver (CHR1) 4GP
3
2
Rending Blade (RND1) 4GP
3
2
Great Weapon 5GP
4
2
Compact Sidearm (RNG6") 2GP
2
4
Sidearm 3GP
2
4
Marksman Rifle (ACC1) 4GP
2
4
Rending Pistol (RND1) 4GP
2
4
Rifle 4GP
3
4
Scatter Gun (BLS) 5GP
3
4
Auto Rifle (RLT) 5GP
3
4
Support Cannon (HVY) 5GP
4
4
Heavy Rifle 5GP
4
4
Squad Specialty ?
Marksmanship
Ferocity
Retaliation
Volatile
Evasion
Concealment
Rapid Advance
Resilience
Skills ?
Camouflaged1GP
Clobber1GP
Disciplined1GP
Hardened1GP
Field Medic1GP
Parry1GP
Spotter1GP
Stealthy1GP
Swift1GP
Technician1GP
Accurate2GP
Brutal2GP
Counter2GP
Evasive2GP
Infiltrator2GP
Resilient2GP

Raider

11GP
ACT

3

ARM

3

HIT

4

Weapons
ATT
SKL
Combat Knife
2
4
Blade 2GP
2
4
Paired Blades (RLT) 3GP
2
4
Shock Maul (STN) 3GP
2
4
Heavy Blade 3GP
3
4
Cleaver (CHR1) 4GP
3
4
Rending Blade (RND1) 4GP
3
4
Great Weapon 5GP
4
4
Compact Sidearm (RNG6") 2GP
2
3
Sidearm 3GP
2
3
Marksman Rifle (ACC1) 4GP
2
3
Rending Pistol (RND1) 4GP
2
3
Rifle 4GP
3
3
Scatter Gun (BLS) 5GP
3
3
Auto Rifle (RLT) 5GP
3
3
Support Cannon (HVY) 5GP
4
3
Heavy Rifle 5GP
4
3
Squad Specialty ?
Marksmanship
Ferocity
Retaliation
Volatile
Evasion
Concealment
Rapid Advance
Resilience
Skills ?
Camouflaged1GP
Clobber1GP
Disciplined1GP
Hardened1GP
Field Medic1GP
Parry1GP
Spotter1GP
Stealthy1GP
Swift1GP
Technician1GP
Accurate2GP
Brutal2GP
Counter2GP
Evasive2GP
Infiltrator2GP
Resilient2GP

Scout

11GP
ACT

3

ARM

3

HIT

4

Weapons
ATT
SKL
Combat Knife
2
3
Blade 2GP
2
3
Paired Blades (RLT) 3GP
2
3
Shock Maul (STN) 3GP
2
3
Heavy Blade 3GP
3
3
Cleaver (CHR1) 4GP
3
3
Rending Blade (RND1) 4GP
3
3
Great Weapon 5GP
4
3
Compact Sidearm (RNG6") 2GP
2
4
Sidearm 3GP
2
4
Marksman Rifle (ACC1) 4GP
2
4
Rending Pistol (RND1) 4GP
2
4
Rifle 4GP
3
4
Scatter Gun (BLS) 5GP
3
4
Auto Rifle (RLT) 5GP
3
4
Support Cannon (HVY) 5GP
4
4
Heavy Rifle 5GP
4
4
Squad Specialty ?
Marksmanship
Ferocity
Retaliation
Volatile
Evasion
Concealment
Rapid Advance
Resilience
Skills ?
Camouflaged1GP
Clobber1GP
Disciplined1GP
Hardened1GP
Field Medic1GP
Parry1GP
Spotter1GP
Stealthy1GP
Swift1GP
Technician1GP
Accurate2GP
Brutal2GP
Counter2GP
Evasive2GP
Infiltrator2GP
Resilient2GP

Veteran

13GP
ACT

3

ARM

4

HIT

4

Weapons
ATT
SKL
Combat Knife
2
4
Blade 2GP
2
4
Paired Blades (RLT) 3GP
2
4
Shock Maul (STN) 3GP
2
4
Heavy Blade 3GP
3
4
Cleaver (CHR1) 4GP
3
4
Rending Blade (RND1) 4GP
3
4
Great Weapon 5GP
4
4
Compact Sidearm (RNG6") 2GP
2
4
Sidearm 3GP
2
4
Marksman Rifle (ACC1) 4GP
2
4
Rending Pistol (RND1) 4GP
2
4
Rifle 4GP
3
4
Scatter Gun (BLS) 5GP
3
4
Auto Rifle (RLT) 5GP
3
4
Support Cannon (HVY) 5GP
4
4
Heavy Rifle 5GP
4
4
Squad Specialty ?
Marksmanship
Ferocity
Retaliation
Volatile
Evasion
Concealment
Rapid Advance
Resilience
Skills ?
Camouflaged1GP
Clobber1GP
Disciplined1GP
Hardened1GP
Field Medic1GP
Parry1GP
Spotter1GP
Stealthy1GP
Swift1GP
Technician1GP
Accurate2GP
Brutal2GP
Counter2GP
Evasive2GP
Infiltrator2GP
Resilient2GP

Vanguard

13GP
ACT

3

ARM

4

HIT

4

Weapons
ATT
SKL
Combat Knife
2
5
Blade 2GP
2
5
Paired Blades (RLT) 3GP
2
5
Shock Maul (STN) 3GP
2
5
Heavy Blade 3GP
3
5
Cleaver (CHR1) 4GP
3
5
Rending Blade (RND1) 4GP
3
5
Great Weapon 5GP
4
5
Compact Sidearm (RNG6") 2GP
2
3
Sidearm 3GP
2
3
Marksman Rifle (ACC1) 4GP
2
3
Rending Pistol (RND1) 4GP
2
3
Rifle 4GP
3
3
Scatter Gun (BLS) 5GP
3
3
Auto Rifle (RLT) 5GP
3
3
Support Cannon (HVY) 5GP
4
3
Heavy Rifle 5GP
4
3
Squad Specialty ?
Marksmanship
Ferocity
Retaliation
Volatile
Evasion
Concealment
Rapid Advance
Resilience
Skills ?
Camouflaged1GP
Clobber1GP
Disciplined1GP
Hardened1GP
Field Medic1GP
Parry1GP
Spotter1GP
Stealthy1GP
Swift1GP
Technician1GP
Accurate2GP
Brutal2GP
Counter2GP
Evasive2GP
Infiltrator2GP
Resilient2GP

Sharpshooter

13GP
ACT

3

ARM

4

HIT

4

Weapons
ATT
SKL
Combat Knife
2
3
Blade 2GP
2
3
Paired Blades (RLT) 3GP
2
3
Shock Maul (STN) 3GP
2
3
Heavy Blade 3GP
3
3
Cleaver (CHR1) 4GP
3
3
Rending Blade (RND1) 4GP
3
3
Great Weapon 5GP
4
3
Compact Sidearm (RNG6") 2GP
2
5
Sidearm 3GP
2
5
Marksman Rifle (ACC1) 4GP
2
5
Rending Pistol (RND1) 4GP
2
5
Rifle 4GP
3
5
Scatter Gun (BLS) 5GP
3
5
Auto Rifle (RLT) 5GP
3
5
Support Cannon (HVY) 5GP
4
5
Heavy Rifle 5GP
4
5
Squad Specialty ?
Marksmanship
Ferocity
Retaliation
Volatile
Evasion
Concealment
Rapid Advance
Resilience
Skills ?
Camouflaged1GP
Clobber1GP
Disciplined1GP
Hardened1GP
Field Medic1GP
Parry1GP
Spotter1GP
Stealthy1GP
Swift1GP
Technician1GP
Accurate2GP
Brutal2GP
Counter2GP
Evasive2GP
Infiltrator2GP
Resilient2GP

Leader

15GP
ACT

3

ARM

4

HIT

5

Weapons
ATT
SKL
Combat Knife
2
5
Blade 2GP
2
5
Paired Blades (RLT) 3GP
2
5
Shock Maul (STN) 3GP
2
5
Heavy Blade 3GP
3
5
Cleaver (CHR1) 4GP
3
5
Rending Blade (RND1) 4GP
3
5
Great Weapon 5GP
4
5
Compact Sidearm (RNG6") 2GP
2
4
Sidearm 3GP
2
4
Marksman Rifle (ACC1) 4GP
2
4
Rending Pistol (RND1) 4GP
2
4
Rifle 4GP
3
4
Scatter Gun (BLS) 5GP
3
4
Auto Rifle (RLT) 5GP
3
4
Support Cannon (HVY) 5GP
4
4
Heavy Rifle 5GP
4
4
Squad Specialty ?
Marksmanship
Ferocity
Retaliation
Volatile
Evasion
Concealment
Rapid Advance
Resilience
Skills ?
Leader*
Camouflaged1GP
Clobber1GP
Disciplined1GP
Hardened1GP
Field Medic1GP
Parry1GP
Spotter1GP
Stealthy1GP
Swift1GP
Technician1GP
Accurate2GP
Brutal2GP
Counter2GP
Evasive2GP
Infiltrator2GP
Resilient2GP

Skills

  • Accurate

    Each time this Unit performs the Ranged Combat action, it may re-roll up to 1 of its Attack dice.

  • Brutal

    Each time this Unit performs the Melee Combat action, it may re-roll up to 1 of its Attack dice.

  • Camouflaged

    Each time this Unit is the primary target of a Ranged Combat attack and the Attacker is at least 3 Paces away, the Attacker's RSK is reduced by 1 (minimum 1).

  • Clobber

    Each time this Unit performs the Melee Combat Action, targets get -1 ARM.

  • Concealment

    Each time this Unit is the target of Ranged Combat and it is in Cover, it may re-roll one additional Save die.

  • Counter

    Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

  • Disciplined

    At the end of this Unit's Activation, this Unit may perform a free Basic Action it has not yet performed during its Activation.

  • Evasion

    Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.

  • Evasive

    Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.

  • Ferocity

    Each time this Unit performs the Melee Combat action, it may re-roll up to 1 of its Attack dice.

  • Field Medic

    Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT. This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

  • Hardened

    Each time this Unit rolls Armor Saves, results of 1 and 2 count as Critical Saves.

  • Infiltrator

    This Unit may deploy anywhere on the battlefield, at least 3 Paces away from enemy Units and objectives. If it cannot be deployed in this way, deploy it normally according to the mission briefing.

  • Leader*

    While this Unit is Standing, you may roll an additional 1 dice to determine Tactical Orders every turn.

  • Marksmanship

    Each time this Unit performs the Ranged Combat action, it may re-roll up to 1 of its Attack dice.

  • Parry

    Each time this Unit is the target of a Melee Attack, before rolling Armor Saves, it may choose one of the Attacker's Attack Dice to be re-rolled before rolling Armor Saves, but only if the Attacker hasn't already re-rolled that die.

  • Rapid Advance

    Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

  • Resilience

    Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

  • Resilient

    Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

  • Retaliation

    Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

  • Spotter

    Each time this Unit's SquadMates target an enemy in Ranged combat, if this Unit has Line of Sight on that target, the target does not benefit from Cover.

  • Stealthy

    Each time this Unit is the target of Ranged Combat and it is in Cover, it may re-roll one additional Save die.

  • Swift

    Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

  • Technician

    Each time this Unit performs a Mission action, it costs one less ACT. This means that the first time this Unit performs a Mission action in each of its Activations, it costs zero ACT.

  • Volatile

    When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.