Drone Pod

One claw rips. A thousand claws erase.

Brood Mother*

16GP
ACT

3

ARM

4

HIT

6

Weapons
ATT
SKL
Claws (BRU1)
3
5
Acid Spew (RNG8" BLS)
2
4
Barbed Tailwhip (RNG4" RLT)
4
4
Squad Specialty
Hive Mind
Skills
Leader
Infest
Neural Command
Overrun (1 TO)
Carrier1GP
Hardened Carapace1GP
Spore Cloud*2GP
Venom Sac*1GP

Drone

12GP
ACT

2

ARM

3

HIT

4

Weapons
ATT
SKL
Double Claws (RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Squad Specialty
Hive Mind
Skills
Climber
Expendable
Swift
Carrier1GP
Hardened Carapace1GP
Spore Cloud*2GP
Venom Sac*1GP

Swarmling

0GP
ACT

2

ARM

2

HIT

1

Weapons
ATT
SKL
Claws (BRU1)
3
4
Squad Specialty
Hive Mind
Skills
Expendable
Spawn
Swift

Skills

  • Carrier

    When this Unit reaches 0 HIT, after removing it from the battlefield, roll 1D6:

    • 1: Place two Swarmlings as close as possible to the position it occupied
    • 2-3: Place one Swarmling as close as possible to the position it occupied
    • 4-6: Nothing happens
  • Climber

    Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

  • Expendable

    Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

  • Hardened Carapace

    Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

  • Hive Mind

    This Squad gets its leader's Leader effect even if the leader is Taken Out.

  • Infest

    Each time this Unit Takes Out an enemy in Melee Combat, place a Swarmling Unit in the position that enemy Unit occupied. That Swarmling is treated as Activated for this Turn.

  • Leader

    While this Unit is Standing, you may roll an additional 3 dice to determine Tactical Orders every turn.

  • Neural Command

    During each of its Activations, this Unit may choose to take no actions. If it does, it may choose 2 Squadmates to perform 1 Free Basic or Mission Action of 1 ACT each, or 1 Squadmate to perform 2 different Free Basic or Mission Actions of 1 ACT each.

  • Overrun

    All other Units in this Squad (excluding this Unit) may immediately perform a Move action followed by a Melee attack. This can only be done once per mission.

  • Spawn

    This Unit cannot be added to your Squad before a Mission. Instead, it is added during Missions if the Brood Mother uses its Infest ability or if a Squadmate uses its Carrier skill. At the end of each Mission, remove all Swarmlings from your Squad.

    This Unit does not provide support to Squadmates in Melee Combat, but it does benefit from support from Squadmates when it attacks in Melee combat.

  • Spore Cloud*

    Each time this Unit is the primary target of a Melee attack, the attacker gets -1 SKL

  • Swift

    Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

  • Venom Sac*

    This Unit's Melee weapons gain STN.