Interdictors
Strike Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 3 |
| Combat Knife (2MC) 1GP | 2 | 3 |
| Reaper (2RC) 5GP | 3 | 4 |
| Custom Reaper* (2RC RND1) 5GP | 3 | 4 |
| Sniper Rifle (HVY ACC1) 6GP | 4 | 4 |
| Destroyer HMG* (HVY SPR) 5GP | 4 | 4 |
| Rocket Launcher* (HVY BLS) 3GP | 2 | 4 |
Squad Specialty
Skills
Assault Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 4 |
| Combat Knife (2MC) 1GP | 2 | 4 |
| Gladius (2MC) 2GP | 3 | 4 |
| Chainblade (RLT 2MC) 3GP | 3 | 4 |
| Scythe (CHR1) 3GP | 3 | 4 |
| Aggressor (RNG6" 2RC) 2GP | 2 | 3 |
| Ignitor (RNG6" BLS) 3GP | 2 | 3 |
Squad Specialty
Skills
Heavy Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 2 |
| Destroyer HMG* (HVY SPR) 5GP | 4 | 4 |
| Rocket Launcher* (HVY BLS) 3GP | 2 | 4 |
| Lance Beam* (HVY CHR1) 5GP | 4 | 4 |
| Immolator* (HVY BLS RNG8") 5GP | 4 | 4 |
| Nullpulse* (HVY STN) 5GP | 4 | 4 |
Squad Specialty
Skills
Skills
- Brutal
This Unit's Melee weapons gain Brutal 1 (BRU1).
- Cloak*
Until this Unit's next Activation, it cannot be the primary target in Ranged combat. In addition, each time it is the target of a Melee attack, it may re-roll up to 2 Save dice. This can only be done once per Mission. This Unit may not perform this Action while Adjacent to an enemy.
- Duty Before Death
When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
- Grav Belt*
This Unit's Heavy weapons don't limit its movement and it can move normally.
- Grenade*
Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 3 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.
- Infiltrator*
At the start of the mission, after initial deployment, this Unit may perform a free Move action before the battle starts.
- Jump Pack
This Unit ignores vertical distance when climbing up or down terrain.
- Leader*
This Unit gains +1 max HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
- Medpack*
Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn. - Relay Order*
This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.
- Smoke Bomb*
This Unit carries a Smoke Grenade. Once per mission, this Unit may throw its Smoke Grenade by placing a Smoke token up to 6" away from it and within its Line Of Sight. Until the end of the Turn, a cylinder of Smoke occupies that location with a radius of 2". The Smoke cylinder blocks Line Of Sight and Units that are within the Smoke cylinder cannot perform Ranged Attacks against any other Units. This Unit may not perform this action while Adjacent to any enemy Units.
- Strategize*
This Unit's Squad gains +1 TO.
- Technician*
During each of its Activations, this Unit may perform one Mission action for 1 less ACT.