Praxium Corps

50GP

1. Aegis*

ACT

4

ARM

4

HIT

3/3

Weapons
ATT
SKL
Vorpal Sword (2MC RND1)
4
5
Skills ?
Leader*
Counter
Shield
Aegis Aura
Spoils Of War ?
Melee Rending 1
Injuries ?
5 - Crushed Leg
6 - Damaged Armor

Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Shield: Each time this Unit is the target of a Melee Attack, rolls of 2 count as critical saves.

Aegis Aura: Each time a Squadmate within 6" of this Unit is targeted in Melee combat, that Squadmate may re-roll one Save die.

Leader: This Unit gains +1 SKL on its Weapons and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

5 - Crushed Leg: This Unit gets -1 max HIT.

Melee Rending 1: This Unit's Melee weapons gain RND1 (Rending 1).

6 - Damaged Armor: This Unit gets -1 max HIT.

Aegis* 25GP

2. Wraith*

ACT

4

ARM

4

HIT

0/1

Cloak (1ACT): Until this Unit's next Activation, it cannot be the primary target in Ranged combat. In addition, each time it is the target of a Melee attack, it may re-roll up to 2 Save dice. This can only be done once per Mission. This Unit may not perform this Action while Adjacent to an enemy.

3 - Nerve Damage: This Unit gets -1 max HIT.

5 - Crushed Leg: This Unit gets -1 max HIT.

Ranged Rending 1: This Unit's Ranged weapons gain RND1 (Rending 1).

6 - Damaged Armor: This Unit gets -1 max HIT.

4 - Broken Arm: This Unit gets -1 max HIT.

Wraith* 25GP