1. Aegis*
4
4
3
Weapons | ATT | SKL |
|---|---|---|
| Vorpal Sword (2MC RND1) | 4 | 5 |
Skills ?
Spoils Of War ?
Injuries ?
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Shield: Each time this Unit is the target of a Melee Attack, rolls of 2 count as critical saves.
Aegis Aura: Each time a Squadmate within 6" of this Unit is targeted in Melee combat, that Squadmate may re-roll one Save die.
Leader: This Unit gains +1 SKL on its Weapons and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
5 - Crushed Leg: This Unit gets -1 max HIT.
Melee Rending 1: This Unit's Melee weapons gain RND1 (Rending 1).
6 - Damaged Armor: This Unit gets -1 max HIT.
2. Wraith*
4
4
0
Cloak (1ACT): Until this Unit's next Activation, it cannot be the primary target in Ranged combat. In addition, each time it is the target of a Melee attack, it may re-roll up to 2 Save dice. This can only be done once per Mission. This Unit may not perform this Action while Adjacent to an enemy.
3 - Nerve Damage: This Unit gets -1 max HIT.
5 - Crushed Leg: This Unit gets -1 max HIT.
Ranged Rending 1: This Unit's Ranged weapons gain RND1 (Rending 1).
6 - Damaged Armor: This Unit gets -1 max HIT.
4 - Broken Arm: This Unit gets -1 max HIT.