1. Carrion Leech
2
3
1
Weapons | ATT | SKL |
|---|---|---|
| Latch (2MC) | 3 | 3 |
Skills
Behavior:
- If there is a valid Melee target, attack that target in Melee combat.
- Move to be adjacent to closest enemy Unit
- Move toward closest enemy Unit, to cover if possible
- Dash toward closest enemy Unit, to cover if possible
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
2. Toxin Spitter
2
3
1
Weapons | ATT | SKL |
|---|---|---|
| Claws | 2 | 3 |
| Spit Toxins (2RC BLS) | 3 | 3 |
Skills
Behavior:
- If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units.
- If there is a valid Ranged target, attack that target in Ranged combat.
- Move to cover with Line of Sight on an enemy Unit
- Dash to cover with Line of Sight on an enemy Unit
3. Blight Herald
2
3
1
Weapons | ATT | SKL |
|---|---|---|
| Blight | 3 | 3 |
| Spore Cloud (BLS) | 3 | 3 |
Skills
Behavior:
- If there is a valid Melee target, attack that target in Melee combat
- If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units
- If there is a valid Ranged target, attack that target in Ranged combat.
- Move to cover with Line of Sight on an enemy Unit
- Dash to cover with Line of Sight on an enemy Unit
4. Ruin Stalker
2
3
2
Weapons | ATT | SKL |
|---|---|---|
| Bone Claws (2MC RLT) | 4 | 4 |
Skills
Behavior:
- If there is a valid Melee target, attack that target in Melee combat.
- Move to be adjacent to closest enemy Unit
- Move toward closest enemy Unit, to cover if possible
- Dash toward closest enemy Unit, to cover if possible
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
5. Ashline Gunner
2
3
2
Weapons | ATT | SKL |
|---|---|---|
| Fists | 2 | 3 |
| Rust Rifle (2RC) | 4 | 4 |
Skills
Behavior:
- If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units.
- If there is a valid Ranged target, attack that target in Ranged combat.
- Move to cover with Line of Sight on an enemy Unit
- Dash to cover with Line of Sight on an enemy Unit
6. Dustborn Thrall
2
3
2
Weapons | ATT | SKL |
|---|---|---|
| Ritual Daggers (2MC RND1) | 4 | 4 |
| Shard Volley (BLS) | 4 | 4 |
Skills
Behavior:
- If there is a valid Melee target, attack that target in Melee combat
- If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units
- If there is a valid Ranged target, attack that target in Ranged combat.
- Move to cover with Line of Sight on an enemy Unit
- Dash to cover with Line of Sight on an enemy Unit
7. Razorhowl Reaver
3
4
3
Weapons | ATT | SKL |
|---|---|---|
| Hooked Cleaver (2MC RND1) | 4 | 5 |
Skills
Behavior:
- If there is a valid Melee target, attack that target in Melee combat.
- Move to be adjacent to closest enemy Unit
- Move toward closest enemy Unit, to cover if possible
- Dash toward closest enemy Unit, to cover if possible
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
8. Graveward Sentinel
3
4
3
Weapons | ATT | SKL |
|---|---|---|
| Scrap Shiv | 3 | 3 |
| Grave Cannon (2RC BLS) | 4 | 5 |
Skills
Behavior:
- If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units.
- If there is a valid Ranged target, attack that target in Ranged combat.
- Move to cover with Line of Sight on an enemy Unit
- Dash to cover with Line of Sight on an enemy Unit
9. Last-Light Executioner
3
4
3
Weapons | ATT | SKL |
|---|---|---|
| Judgement Axe (2MC RLT CHR1) | 4 | 5 |
| Condemnor Bolt (ACC1) | 4 | 5 |
Skills
Behavior:
- If there is a valid Melee target, attack that target in Melee combat
- If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units
- If there is a valid Ranged target, attack that target in Ranged combat.
- Move to cover with Line of Sight on an enemy Unit
- Dash to cover with Line of Sight on an enemy Unit
10. Boss: Shadow Fiend
4
4
8
Weapons | ATT | SKL |
|---|---|---|
| Twilight Blades* (2MC) | 4 | 5 |
Skills
Boss Spawn: This Unit spawns as far as possible from any enemy Units, not visible, or at least in Cover.
Behavior:
Each time this Unit performs the Move action, if there is at least one non-visible enemy Unit, place this Unit Adjacent to a random non-visible enemy instead of moving normally. This does not trigger an Attack of Opportunity.
If all enemy Units are visible, this Unit moves normally.
- If there is a valid Melee target, attack that target in Melee combat (twice per activation)
- Move toward a random non-visible enemy Unit (if any), to cover if possible
- Move toward closest enemy Unit, to cover if possible
- Dash toward closest enemy Unit, to cover if possible
Phasebound: This Unit is always considered to be in Cover.
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
11. Boss: Ossuary Engine
4
4
8
Weapons | ATT | SKL |
|---|---|---|
| Bonegrind Actuators (2MC RLT) | 4 | 5 |
| Hull Breach Cannon (2RC BLS) | 4 | 5 |
Skills
Boss Spawn: This Unit spawns as close as possible to a random Spawn Point. All Adjacent enemies immediately take 2 Melee damage.
Behavior:
- If there is a valid Melee target, attack that target in Melee combat (twice per activation)
- If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units
- If there is a valid Ranged target, attack that target in Ranged combat (twice per activation)
- Move to cover with Line of Sight on an enemy Unit
- Dash to cover with Line of Sight on an enemy Unit
Null Construct: This Unit cannot be targeted in Ranged combat if it has all of its HIT.
12. Boss: Broodmind
4
4
8
Weapons | ATT | SKL |
|---|---|---|
| Claws (2MC RND1) | 4 | 5 |
| Spew (BLS) | 4 | 5 |
Skills
Boss Spawn: This Unit spawns as close as possible to the center of the battlefield. All Adjacent enemies immediately take 2 Melee damage.
Behavior:
- If there are no Adjacent enemy Units, spawn one Carrion Leech Adjacent to this Unit (once per activation)
- If there is a valid Melee target, attack that target in Melee combat (twice per activation)
- If there is a valid Ranged target, attack that target in Ranged combat (once per activation)
- Move away from all enemy Units, to cover if possible
- Dash away from all enemy Units, to cover if possible
Spawn Sacs: Each time this Unit is the target of melee combat and does not lose any HIT as a result of that combat, spawn one Carrion Leech Adjacent to it.
Nutrient Lash: Each time any Player Unit within 6" loses 1 or more HIT in melee combat, roll 1D6. On a 1 or 2, this Unit regains 1 lost HIT.