da Bande

100GP

1. Skrag Boss*

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
3
5
Drilla 4GP
4
4
Skills
Get 'em! (1 TO)
Get In Dere! (1 ACT)
Relentless (Melee)1GP
Tough 12GP
Leader
Squad Specialty
Call Dat a Krump?

Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Get 'em! (1TO): Until the end of the Turn, all Units in this Squad gain +1 ACT and +1 Melee SKL. This can only be done once per Mission. This Unit cannot perform this Action while Adjacent to any enemy Units.

Get In Dere! (1ACT): Remove 1 HIT from an Adjacent Squadmate (excluding this Unit). That Squadmate immediately performs 2 Free Basic Actions, and one of those Actions must be a Combat Action. If that Unit cannot perform a Combat Action, that Action is lost. This Unit cannot perform this Action while Adjacent to any enemy Units.

Relentless (Melee): This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Skrag Boss* 15+7GP
FV: 2

2. Bangrat

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
3
3
Boomstik (RNG6")
4
3
Dynamite (RNG6" BLS) 4GP
3
3
Skills
Relentless (Melee)1GP
Wrekstatik
Tough 12GP
Stitch'em (1 ACT)
Squad Specialty
Call Dat a Krump?

Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Wrekstatik: When this Unit reaches 0 HIT, deal 2 Damage to all Adjacent Units (including Squadmates).

Stitch'em (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT. This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Relentless (Melee): This Unit's Melee Weapons gain Relentless.

Bangrat 10+7GP
FV: 2

3. Boomlugga*

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
3
2
Thudda (SPR) 6GP
5
4
Skills
Relentless (Melee)1GP
Tough 12GP
Squad Specialty
Call Dat a Krump?

Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Relentless (Melee): This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Boomlugga* 10+9GP
FV: 2

4. Skulla

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Big Hammer (CHR1) 5GP
5
4
Skills
Tough 12GP
Squad Specialty
Call Dat a Krump?

Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Skulla 10+7GP
FV: 2

5. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
3
3
Drilla 4GP
4
3
Skills
Relentless (Melee)1GP
Tough 12GP
Squad Specialty
Call Dat a Krump?

Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Relentless (Melee): This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Grunt 8+7GP
FV: 2

6. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Thumpers (BRU1)
3
3
Boomstik (RNG6")
4
3
Skills
Tough 12GP
Squad Specialty
Call Dat a Krump?

Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Grunt 8+2GP
FV: 1