da Bande

99GP

1. Skrag Boss*

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
2
5
Drilla 4GP
3
4
Squad Specialty
Call Dat a Krump?
Skills
Get 'em! (1 TO)
Get In Dere! (1 ACT)
Frenzied1GP
Tough 12GP
Leader

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Get 'em! (1TO): Until the end of the Turn, all Units in this Squad gain +1 ACT and +1 Melee SKL. This can only be done once per Mission. This Unit cannot perform this Action while Adjacent to any enemy Units.

Get In Dere! (1ACT): Remove 1 HIT from an Adjacent Squadmate (excluding this Unit). That Squadmate immediately performs 2 Free Basic Actions, and one of those Actions must be a Combat Action. If that Unit cannot perform a Combat Action, that Action is lost. This Unit cannot perform this Action while Adjacent to any enemy Units.

Frenzied: This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Skrag Boss* 15+7GP

2. Bangrat

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
2
3
Boomstik (RNG6")
3
3
Dynamite (RNG6" BLS) 4GP
2
3
Squad Specialty
Call Dat a Krump?
Skills
Frenzied1GP
Wrekstatik
Tough 12GP
Stitch'em (1 ACT)

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Wrekstatik: When this Unit reaches 0 HIT, deal 2 Damage to all Adjacent Units (including Squadmates).

Stitch'em (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT. This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Frenzied: This Unit's Melee Weapons gain Relentless.

Bangrat 10+7GP

3. Boomlugga*

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
2
2
Thudda (SPR) 5GP
4
4
Squad Specialty
Call Dat a Krump?
Skills
Frenzied1GP
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Frenzied: This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Boomlugga* 10+8GP

4. Skulla

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Big Hammer (CHR1) 5GP
4
4
Squad Specialty
Call Dat a Krump?
Skills
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Skulla 10+7GP

5. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
2
3
Drilla 4GP
3
3
Squad Specialty
Call Dat a Krump?
Skills
Frenzied1GP
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Frenzied: This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Grunt 8+7GP

6. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Thumpers (BRU1)
2
3
Boomstik (RNG6")
3
3
Squad Specialty
Call Dat a Krump?
Skills
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Grunt 8+2GP