1. Skrag Boss*
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1 RLT) | 3 | 5 |
| Drilla 4GP | 4 | 4 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Get 'em! (1TO): Until the end of the Turn, all Units in this Squad gain +1 ACT and +1 Melee SKL. This can only be done once per Mission. This Unit cannot perform this Action while Adjacent to any enemy Units.
Get In Dere! (1ACT): Remove 1 HIT from an Adjacent Squadmate (excluding this Unit). That Squadmate immediately performs 2 Free Basic Actions, and one of those Actions must be a Combat Action. If that Unit cannot perform a Combat Action, that Action is lost. This Unit cannot perform this Action while Adjacent to any enemy Units.
Relentless (Melee): This Unit's Melee Weapons gain Relentless.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
2. Bangrat
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1 RLT) | 3 | 3 |
| Boomstik (RNG6") | 4 | 3 |
| Dynamite (RNG6" BLS) 4GP | 3 | 3 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Wrekstatik: When this Unit reaches 0 HIT, deal 2 Damage to all Adjacent Units (including Squadmates).
Stitch'em (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT. This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
Relentless (Melee): This Unit's Melee Weapons gain Relentless.
3. Boomlugga*
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1 RLT) | 3 | 2 |
| Thudda (SPR) 6GP | 5 | 4 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Relentless (Melee): This Unit's Melee Weapons gain Relentless.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
4. Skulla
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Big Hammer (CHR1) 5GP | 5 | 4 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
5. Grunt
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1 RLT) | 3 | 3 |
| Drilla 4GP | 4 | 3 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Relentless (Melee): This Unit's Melee Weapons gain Relentless.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
6. Grunt
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1) | 3 | 3 |
| Boomstik (RNG6") | 4 | 3 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.