1. Agent 0
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC) | 2 | 5 |
| Sniper Rifle (ACC1 RND1 HVY BLS) | 6 | 5 |
Skills
Squad Specialty
Spoils Of War
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Cloak (1ACT): Until this Unit's next Activation, it cannot be the primary target in Ranged combat. In addition, each time it is the target of a Melee attack, it may re-roll up to 2 Save dice. This can only be done once per Mission. This Unit may not perform this Action while Adjacent to an enemy.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Accurate 1: Each time this Unit performs the Ranged Combat action, this Unit may re-roll up to 1 of its Ranged Combat attack dice. This is cumulative with other Accurate specials (e.g. on this Unit's weapons).
Ranged SKL + 1: This Unit's Ranged weapons gain +1 SKL.
Ranged Rending 1: This Unit's Ranged weapons gain RND1 (Rending 1).
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Leader: This Unit gains +1 SKL on its Weapons and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.
Ranged Blast: This Unit's Ranged Weapons gain BLS (Blast).
Deadly Riposte: Each time this Unit is the target of a Melee Combat attack, each Critical Save it rolls inflicts 2 Damage on the Attacker instead of 1.
Melee SKL + 1: This Unit's Melee weapons gain +1 SKL.
2. Gold
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC BRU1) | 2 | 3 |
| Heavy Reaper (HVY SPR ACC1 RLT) | 7 | 5 |
Skills
Squad Specialty
Spoils Of War
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Formation: Each time this Unit or a Squadmate within 6" of this Unit performs the Ranged or Melee combat action, that Squadmate may re-roll one Attack die.
Deadly Riposte: Each time this Unit is the target of a Melee Combat attack, each Critical Save it rolls inflicts 2 Damage on the Attacker instead of 1.
Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.
Ranged Relentless: This Unit's Ranged weapons gain RLT (Relentless).
Ranged SKL + 1: This Unit's Ranged weapons gain +1 SKL.
Dodge 1: Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
3. Syphon
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC CHR1 RND1) | 3 | 4 |
| Reaper (2RC RLT) | 4 | 4 |
Skills
Squad Specialty
Spoils Of War
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.
Scan (1ACT): Place a Scan marker within 8" of this Unit. Until this Unit's next activation, all enemy Units within 6" of that Scan marker have -1 ARM. This can only be done once per Turn. This Unit may not perform this Action while Adjacent to an enemy
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Deadly Riposte: Each time this Unit is the target of a Melee Combat attack, each Critical Save it rolls inflicts 2 Damage on the Attacker instead of 1.
Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.
Melee SKL + 1: This Unit's Melee weapons gain +1 SKL.
Melee Chain Reaction 1: This Unit's Melee Weapons gain CHR1 (Chain Reaction 1).
Melee Rending 1: This Unit's Melee weapons gain RND1 (Rending 1).
4. Silver
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Scythe (CHR1 RND1) | 5 | 4 |
| Aggressor (2RC RNG4") | 4 | 3 |
Skills
Squad Specialty
Spoils Of War
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Jump Strike (2ACT): Once per Turn, this Unit may move up to 10" in a straight line but must end that movement Adjacent to an enemy. Ignore vertical distance when performing this move. After this move, this Unit immediately performs a Melee Attack. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).
Melee Chain Reaction 1: This Unit's Melee Weapons gain CHR1 (Chain Reaction 1).
Melee Rending 1: This Unit's Melee weapons gain RND1 (Rending 1).
Deadly Riposte: Each time this Unit is the target of a Melee Combat attack, each Critical Save it rolls inflicts 2 Damage on the Attacker instead of 1.
Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
5. Liberty
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Vorpal Sword (2MC) | 5 | 4 |
| Aggressor (2RC RNG4") | 4 | 3 |
Skills
Squad Specialty
Spoils Of War
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Shield: Each time this Unit is the target of a Melee Attack, it may choose to treat Save rolls of 1 as two successful saves instead of retaliating against the Attacker.
Aegis Aura: Each time this Unit or a Squadmate within 6" of this Unit is targeted in combat, that Squadmate may re-roll one Save die.
Deadly Riposte: Each time this Unit is the target of a Melee Combat attack, each Critical Save it rolls inflicts 2 Damage on the Attacker instead of 1.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
6. Death
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Scythe (CHR1 RLT RND1 BRU1) | 5 | 5 |
| Aggressor (2RC RNG4") | 4 | 3 |
Skills
Squad Specialty
Spoils Of War
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Jump Strike (2ACT): Once per Turn, this Unit may move up to 10" in a straight line but must end that movement Adjacent to an enemy. Ignore vertical distance when performing this move. After this move, this Unit immediately performs a Melee Attack. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).
Deadly Riposte: Each time this Unit is the target of a Melee Combat attack, each Critical Save it rolls inflicts 2 Damage on the Attacker instead of 1.
Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.
Melee Relentless: This Unit's Melee weapons gain RLT (Relentless).
Melee SKL + 1: This Unit's Melee weapons gain +1 SKL.
Melee Rending 1: This Unit's Melee weapons gain RND1 (Rending 1).
Melee Chain Reaction 1: This Unit's Melee Weapons gain CHR1 (Chain Reaction 1).
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Brutal 1: Each time this Unit performs the Melee Combat action, this Unit may re-roll up to 1 of its Melee Combat attack dice. This is cumulative with other Brutal specials (e.g. on this Unit's weapons).