Krumpfists

52GP

1. Skulla

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
2
4
Squad Specialty
Call Dat a Krump?
Skills
Behavior - Melee
Frenzied1GP
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Frenzied: This Unit's Melee Weapons gain Relentless.

Behavior - Melee: Ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
  • Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Skulla 10+3GP

2. Boomlugga

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
2
2
Boomstik (RNG6")
3
4
Squad Specialty
Call Dat a Krump?
Skills
Behavior - Ranged
Frenzied1GP
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Frenzied: This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Behavior - Ranged: Ignore increased ACT cost for repeated actions.

  • If this Unit is Adjacent to an enemy Unit, Move away from all enemy Units
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Boomlugga* 10+3GP

3. Skrag Boss

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Maul (CHR1 RLT) 4GP
3
5
Drilla 4GP
3
4
Squad Specialty
Call Dat a Krump?
Skills
Behavior - Mixed
Frenzied1GP
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Frenzied: This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Behavior - Mixed: Ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Skrag Boss* 15+11GP