Krumpfists

52GP

1. Skulla

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
3
4
Skills
Behavior - Melee
Relentless (Melee)1GP
Tough 12GP
Squad Specialty
Call Dat a Krump?

Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Relentless (Melee): This Unit's Melee Weapons gain Relentless.

Behavior - Melee: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
  • Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Skulla 10+3GP
FV: 1

2. Boomlugga

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
3
2
Boomstik (RNG6")
4
4
Skills
Behavior - Ranged
Relentless (Melee)1GP
Tough 12GP
Squad Specialty
Call Dat a Krump?

Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Relentless (Melee): This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Behavior - Ranged: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If this Unit is Adjacent to an enemy Unit, Move away from all enemy Units
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Boomlugga* 10+3GP
FV: 1

3. Skrag Boss

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Maul (CHR1 RLT) 4GP
4
5
Drilla 4GP
4
4
Skills
Behavior - Mixed
Relentless (Melee)1GP
Tough 12GP
Squad Specialty
Call Dat a Krump?

Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Relentless (Melee): This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Behavior - Mixed: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Skrag Boss* 15+11GP
FV: 3