1. Skulla
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1 RLT) | 2 | 4 |
Squad Specialty
Skills
Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
Frenzied: This Unit's Melee Weapons gain Relentless.
Behavior - Melee: Ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
- Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.
2. Boomlugga
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1 RLT) | 2 | 2 |
| Boomstik (RNG6") | 3 | 4 |
Squad Specialty
Skills
Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Frenzied: This Unit's Melee Weapons gain Relentless.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
Behavior - Ranged: Ignore increased ACT cost for repeated actions.
- If this Unit is Adjacent to an enemy Unit, Move away from all enemy Units
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.
3. Skrag Boss
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Maul (CHR1 RLT) 4GP | 3 | 5 |
| Drilla 4GP | 3 | 4 |
Squad Specialty
Skills
Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Frenzied: This Unit's Melee Weapons gain Relentless.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
Behavior - Mixed: Ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.