Praxium Corps

75GP

1. Aegis*

ACT

4

ARM

4

HIT

5/5

Weapons
ATT
SKL
Vorpal Sword (2MC)
5
4
Skills
Behavior - Melee
Shield
Squad Specialty
Counter

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Shield: Each time this Unit is the target of a Melee Attack, it may choose to treat Save rolls of 1 as two successful saves instead of retaliating against the Attacker.

Behavior - Melee: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
  • Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Aegis* 25GP
FV: 3

2. Raptor*

ACT

4

ARM

4

HIT

5/5

Weapons
ATT
SKL
Gladius (2MC)
3
4
Reaper (2RC RLT)
4
4
Skills
Behavior - Mixed
Swift
Squad Specialty
Counter

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Behavior - Mixed: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Raptor* 25GP
FV: 3

3. Wraith*

ACT

4

ARM

4

HIT

5/5

Weapons
ATT
SKL
Combat Knife (2MC)
2
3
Sniper Rifle (ACC1 RND1 HVY)
5
4
Skills
Behavior - Ranged
Squad Specialty
Counter

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Behavior - Ranged: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If this Unit is Adjacent to an enemy Unit, Move away from all enemy Units
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Wraith* 25GP
FV: 3