1. Aegis*
4
4
4
Weapons | ATT | SKL |
|---|---|---|
| Vorpal Sword (2MC) | 4 | 4 |
Squad Specialty
Skills
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Shield: Each time this Unit is the target of a Melee Attack, rolls of 2 count as critical saves.
Behavior - Melee: Ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
- Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.
2. Raptor*
4
4
4
Weapons | ATT | SKL |
|---|---|---|
| Gladius (2MC) | 3 | 4 |
| Reaper (2RC RLT) | 3 | 4 |
Squad Specialty
Skills
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Behavior - Mixed: Ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.
3. Wraith*
4
4
4
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC) | 2 | 3 |
| Sniper Rifle (HVY ACC1) | 4 | 4 |
Squad Specialty
Skills
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Behavior - Ranged: Ignore increased ACT cost for repeated actions.
- If this Unit is Adjacent to an enemy Unit, Move away from all enemy Units
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.