Praxium Corps

75GP

1. Aegis*

ACT

4

ARM

4

HIT

4/4

Weapons
ATT
SKL
Vorpal Sword (2MC)
4
4
Squad Specialty
Counter
Skills
Behavior - Melee
Shield

Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Shield: Each time this Unit is the target of a Melee Attack, rolls of 2 count as critical saves.

Behavior - Melee: Ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
  • Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Aegis* 25GP

2. Raptor*

ACT

4

ARM

4

HIT

4/4

Weapons
ATT
SKL
Gladius (2MC)
3
4
Reaper (2RC RLT)
3
4
Squad Specialty
Counter
Skills
Behavior - Mixed
Swift

Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Behavior - Mixed: Ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Raptor* 25GP

3. Wraith*

ACT

4

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC)
2
3
Sniper Rifle (HVY ACC1)
4
4
Squad Specialty
Counter
Skills
Behavior - Ranged

Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Behavior - Ranged: Ignore increased ACT cost for repeated actions.

  • If this Unit is Adjacent to an enemy Unit, Move away from all enemy Units
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Wraith* 25GP