1. Waneborn
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Flensing Blades (2MC RLT RND1) | 4 | 4 |
Skills
Squad Specialty
Arise!: At the start of each Turn, roll 1D6. On a 1 or 2, this Unit recovers 1 lost HIT.
Dodge 1: Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Behavior - Melee: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
- Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT
2. Sentinel
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Dagger | 2 | 3 |
| Carbine (AUT1) 5GP | 4 | 4 |
Skills
Squad Specialty
Arise!: At the start of each Turn, roll 1D6. On a 1 or 2, this Unit recovers 1 lost HIT.
Imperative: This Unit may target an enemy in Ranged Combat that is Adjacent to a Squadmate that is not the Prime Revenant.
Behavior - Ranged: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If this Unit is Adjacent to an enemy Unit, Move away from all enemy Units
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT
3. Prime Revenant
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Phase Blade (RLT) 3GP | 4 | 4 |
| Phase Cannon 4GP | 4 | 5 |
Skills
Squad Specialty
Arise!: At the start of each Turn, roll 1D6. On a 1 or 2, this Unit recovers 1 lost HIT.
Imperative: This Unit may target an enemy in Ranged Combat that is Adjacent to a Squadmate that is not the Prime Revenant.
Behavior - Mixed: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT