1. Nob
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Maul (CHR1) 4GP | 4 | 5 |
| Boomstik (RNG6") | 4 | 4 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Get 'em! (1TO): Until the end of the Turn, all Units in this Squad gain +1 ACT and +1 Melee SKL. This can only be done once per Mission. This Unit cannot perform this Action while Adjacent to any enemy Units.
Get In Dere! (1ACT): Remove 1 HIT from an Adjacent Squadmate (excluding this Unit). That Squadmate immediately performs 2 Free Basic Actions, and one of those Actions must be a Combat Action. If that Unit cannot perform a Combat Action, that Action is lost. This Unit cannot perform this Action while Adjacent to any enemy Units.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
2. Burna Boy
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1 RLT) | 3 | 2 |
| Boomstik (RNG6") | 4 | 4 |
| Burna (CHR1 RNG6") 6GP | 4 | 4 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
Relentless (Melee): This Unit's Melee Weapons gain Relentless.
3. Grunt
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1 RLT) | 3 | 3 |
| Drilla 4GP | 4 | 3 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Relentless (Melee): This Unit's Melee Weapons gain Relentless.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
4. Grunt
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1 RLT) | 3 | 3 |
| Drilla 4GP | 4 | 3 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
Relentless (Melee): This Unit's Melee Weapons gain Relentless.
5. Grunt
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1 RLT) | 3 | 3 |
| Drilla 4GP | 4 | 3 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Relentless (Melee): This Unit's Melee Weapons gain Relentless.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
6. Grunt
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Thumpers (BRU1 RLT) | 3 | 3 |
| Drilla 4GP | 4 | 3 |
Skills
Squad Specialty
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Relentless (Melee): This Unit's Melee Weapons gain Relentless.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.