Kommandos

1. Nob

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Maul (CHR1 RLT) 3GP
3
5
Boomstik (RNG6") 2GP
3
4
Squad Specialty ?
Gang Up!
Skills ?
Get 'em! (1 TO)
Get In Dere! (1 ACT)
Frenzied1GP
Tough 12GP
Leader

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Get 'em! (1TO): Until the end of the Turn, all Units in this Squad gain +1 ACT and +1 Melee SKL. This can only be done once per Mission. This Unit cannot perform this Action while Adjacent to any enemy Units.

Get In Dere! (1ACT): Remove 1 HIT from an Adjacent Squadmate (excluding this Unit). That Squadmate immediately performs 2 Free Basic Actions, and one of those Actions must be a Combat Action. If that Unit cannot perform a Combat Action, that Action is lost. This Unit cannot perform this Action while Adjacent to any enemy Units.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Gang Up!: Each time this Unit performs the Melee Combat Action, if it is Adjacent to at least one Squadmate that is also Adjacent to the primary target, this Unit gets +1 ATT on its Melee Weapon.

Frenzied: This Unit's Melee Weapons gain Relentless.

Skrag Boss* 12+8GP

2. Burna Boy*

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Thumpers (BRU1) 2GP
2
2
Burna (CHR1 RNG6") 3GP
3
4
Squad Specialty ?
Gang Up!
Skills ?
Tough 12GP

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Gang Up!: Each time this Unit performs the Melee Combat Action, if it is Adjacent to at least one Squadmate that is also Adjacent to the primary target, this Unit gets +1 ATT on its Melee Weapon.

Boomlugga* 7+7GP

3. Pain Boy

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Thumpers (BRU1 RLT) 2GP
2
3
Boomstik (RNG6") 2GP
3
3
Squad Specialty ?
Gang Up!
Skills ?
Frenzied1GP
Wrekstatik
Tough 12GP
Stitch'em (1 ACT)
Technician*

Wrekstatik: When this Unit reaches 0 HIT, deal 2 Damage to all Adjacent Units (including Squadmates).

Stitch'em (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT. This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Technician: Each time this Unit performs a Mission action, it costs one less ACT. This means that the first time this Unit performs a Mission action in each of its Activations, it costs zero ACT. This is not cumulative.

Gang Up!: Each time this Unit performs the Melee Combat Action, if it is Adjacent to at least one Squadmate that is also Adjacent to the primary target, this Unit gets +1 ATT on its Melee Weapon.

Frenzied: This Unit's Melee Weapons gain Relentless.

Bangrat 9+7GP

4. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Thumpers (BRU1 RLT) 2GP
2
3
Drilla 3GP
3
3
Squad Specialty ?
Gang Up!
Skills ?
Frenzied1GP
Tough 12GP

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Gang Up!: Each time this Unit performs the Melee Combat Action, if it is Adjacent to at least one Squadmate that is also Adjacent to the primary target, this Unit gets +1 ATT on its Melee Weapon.

Frenzied: This Unit's Melee Weapons gain Relentless.

Grunt 4+8GP

5. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Thumpers (BRU1 RLT) 2GP
2
3
Drilla 3GP
3
3
Squad Specialty ?
Gang Up!
Skills ?
Frenzied1GP
Tough 12GP

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Gang Up!: Each time this Unit performs the Melee Combat Action, if it is Adjacent to at least one Squadmate that is also Adjacent to the primary target, this Unit gets +1 ATT on its Melee Weapon.

Frenzied: This Unit's Melee Weapons gain Relentless.

Grunt 4+8GP

6. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Boomstik (RNG6") 2GP
3
3
Drilla 3GP
3
3
Squad Specialty ?
Gang Up!
Skills ?
Frenzied1GP
Tough 12GP

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Gang Up!: Each time this Unit performs the Melee Combat Action, if it is Adjacent to at least one Squadmate that is also Adjacent to the primary target, this Unit gets +1 ATT on its Melee Weapon.

Frenzied: This Unit's Melee Weapons gain Relentless.

Grunt 4+8GP

7. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Boomstik (RNG6") 2GP
3
3
Drilla 3GP
3
3
Squad Specialty ?
Gang Up!
Skills ?
Frenzied1GP
Tough 12GP

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Gang Up!: Each time this Unit performs the Melee Combat Action, if it is Adjacent to at least one Squadmate that is also Adjacent to the primary target, this Unit gets +1 ATT on its Melee Weapon.

Frenzied: This Unit's Melee Weapons gain Relentless.

Grunt 4+8GP