Kommandos

98GP

1. Nob

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Maul (CHR1) 4GP
3
5
Boomstik (RNG6")
3
4
Squad Specialty
Call Dat a Krump?
Skills
Get 'em! (1 TO)
Get In Dere! (1 ACT)
Tough 12GP
Leader

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Get 'em! (1TO): Until the end of the Turn, all Units in this Squad gain +1 ACT and +1 Melee SKL. This can only be done once per Mission. This Unit cannot perform this Action while Adjacent to any enemy Units.

Get In Dere! (1ACT): Remove 1 HIT from an Adjacent Squadmate (excluding this Unit). That Squadmate immediately performs 2 Free Basic Actions, and one of those Actions must be a Combat Action. If that Unit cannot perform a Combat Action, that Action is lost. This Unit cannot perform this Action while Adjacent to any enemy Units.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Skrag Boss* 15+6GP

2. Burna Boy

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
2
2
Boomstik (RNG6")
3
4
Burna (CHR1 RNG6") 4GP
3
4
Squad Specialty
Call Dat a Krump?
Skills
Frenzied1GP
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Frenzied: This Unit's Melee Weapons gain Relentless.

Boomlugga* 10+7GP

3. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
2
3
Drilla 4GP
3
3
Squad Specialty
Call Dat a Krump?
Skills
Frenzied1GP
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Frenzied: This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Grunt 8+7GP

4. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
2
3
Drilla 4GP
3
3
Squad Specialty
Call Dat a Krump?
Skills
Frenzied1GP
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Frenzied: This Unit's Melee Weapons gain Relentless.

Grunt 8+7GP

5. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
2
3
Drilla 4GP
3
3
Squad Specialty
Call Dat a Krump?
Skills
Frenzied1GP
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Frenzied: This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Grunt 8+7GP

6. Grunt

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Thumpers (BRU1 RLT)
2
3
Drilla 4GP
3
3
Squad Specialty
Call Dat a Krump?
Skills
Frenzied1GP
Tough 12GP

Call Dat a Krump?: Once per Turn, when this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Frenzied: This Unit's Melee Weapons gain Relentless.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Grunt 8+7GP