Dark Ops - Boss Graxnuhk

24GP

1. Boss Graxnuhk

ACT

3

ARM

4

HIT

0/5

Imperative: This Unit may target an enemy in Ranged Combat that is Adjacent to a Squadmate that is not the Prime Revenant.

Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.

Protect (1TO): Select a Squadmate or this Unit. Until the end of the Turn, the selected Unit is always considered to be in Cover. Each time the selected Unit would lose a HIT, roll 1D6: on a 1 or 2, that HIT is not lost. This can only be done once per Mission.

Mindstab (1TO): Select an enemy Unit in this Unit's Line of Sight. Until the end of the Turn, that selected enemy Unit cannot re-roll any of its dice (for Attacks, Armor Saves, etc). This can only be done once per Mission.

Defensive Weave: Each time an enemy Unit passes through or ends a move Adjacent to this Unit, inflict 1 Damage on that enemy Unit.

Prime Revenant* 16+8GP
FV: 2
Dark Ops - Boss Graxnuhk by BigDickMcKenzy - Ruinstars