1. Hunter*
ACT
3
ARM
4
HIT
1
Weapons | ATT | SKL |
|---|---|---|
| Claws | 2 | 5 |
| Scything Claws (2MC) 2GP | 2 | 5 |
Squad Specialty
Acid Blood
Skills
Leader
Toxin Gland2GP
Acid Blood: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Toxin Gland: This Unit's Ranged weapons gain RLT - Relentless.
Hunter* 16+4GP
2. Killer
ACT
3
ARM
4
HIT
3
Weapons | ATT | SKL |
|---|---|---|
| Spinecaster 3GP | 2 | 3 |
Squad Specialty
Acid Blood
Acid Blood: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Killer 12+3GP