WOLF

35GP

1. Hunter*

ACT

3

ARM

4

HIT

1/5

Weapons
ATT
SKL
Claws
2
5
Scything Claws (2MC) 2GP
2
5
Squad Specialty
Acid Blood
Skills
Leader
Toxin Gland2GP

Acid Blood: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Toxin Gland: This Unit's Ranged weapons gain RLT - Relentless.

Hunter* 16+4GP

2. Killer

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Spinecaster 3GP
2
3
Squad Specialty
Acid Blood

Acid Blood: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Killer 12+3GP