Ankh Revenants

97GP

1. Phaeron Thanatar

ACT

3

ARM

4

HIT

2/5

Weapons
ATT
SKL
Darkstaff (CHR2)
4
4
Darkstaff
3
5
Skills
Imperative
Protect (1 TO)
Proxy
Squad Specialty
Arise!

Arise!: At the start of each Turn, roll 1D6. On a 1 or 2, this Unit recovers 1 lost HIT.

Imperative: This Unit may target an enemy in Ranged Combat that is Adjacent to a Squadmate that is not the Prime Revenant.

Protect (1TO): Select a Squadmate or this Unit. Until the end of the Turn, the selected Unit is always considered to be in Cover. Each time the selected Unit would lose a HIT, roll 1D6: on a 1 or 2, that HIT is not lost. This can only be done once per Mission.

Proxy: Each time this Unit makes a Ranged attack, if a Secundus Squadmate is visible to this Unit, you can treat that Secundus as the active Unit for the purposes of determining Line Of Sight.

Prime Revenant* 16GP
FV: 2

2. Kythok the Great

ACT

3

ARM

4

HIT

3/4

Weapons
ATT
SKL
Dagger
2
3
Rail Gun
3
4
Skills
Defensive Weave1GP
Imperative
Squad Specialty
Arise!

Arise!: At the start of each Turn, roll 1D6. On a 1 or 2, this Unit recovers 1 lost HIT.

Defensive Weave: Each time an enemy Unit passes through or ends a move Adjacent to this Unit, inflict 1 Damage on that enemy Unit.

Imperative: This Unit may target an enemy in Ranged Combat that is Adjacent to a Squadmate that is not the Prime Revenant.

Secundus* 10+1GP
FV: 1

3. Ahmnok the Starwalker

ACT

3

ARM

4

HIT

1/4

Weapons
ATT
SKL
Dagger
2
3
Disintegrator (AUT1 HVY) 4GP
5
4
Skills
Dodge 1
Imperative
Squad Specialty
Arise!

Arise!: At the start of each Turn, roll 1D6. On a 1 or 2, this Unit recovers 1 lost HIT.

Imperative: This Unit may target an enemy in Ranged Combat that is Adjacent to a Squadmate that is not the Prime Revenant.

Dodge 1: Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.

Assassin* 10+4GP
FV: 1

4. Homanat the Stormbringer

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Dagger
2
3
Blaster 4GP
4
4
Skills
Imperative
Squad Specialty
Arise!

Arise!: At the start of each Turn, roll 1D6. On a 1 or 2, this Unit recovers 1 lost HIT.

Imperative: This Unit may target an enemy in Ranged Combat that is Adjacent to a Squadmate that is not the Prime Revenant.

Sentinel 10+4GP
FV: 1

5. Zanatek the Mighty

ACT

2

ARM

3

HIT

0/3

Arise!: At the start of each Turn, roll 1D6. On a 1 or 2, this Unit recovers 1 lost HIT.

Imperative: This Unit may target an enemy in Ranged Combat that is Adjacent to a Squadmate that is not the Prime Revenant.

Sentinel 10+4GP
FV: 1

6. Tahar the Gatekeeper

ACT

2

ARM

3

HIT

0/3

Arise!: At the start of each Turn, roll 1D6. On a 1 or 2, this Unit recovers 1 lost HIT.

Imperative: This Unit may target an enemy in Ranged Combat that is Adjacent to a Squadmate that is not the Prime Revenant.

Dodge 1: Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Waneborn 10GP
FV: 1

7. the Impaler

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Flensing Blades (2MC RLT RND1)
4
4
Skills
Dodge 1
Imperative
Swift
Squad Specialty
Arise!

Arise!: At the start of each Turn, roll 1D6. On a 1 or 2, this Unit recovers 1 lost HIT.

Imperative: This Unit may target an enemy in Ranged Combat that is Adjacent to a Squadmate that is not the Prime Revenant.

Dodge 1: Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Waneborn 10GP
FV: 1

8. Cat/Rep

ACT

2

ARM

2

HIT

0/2

Arise!: At the start of each Turn, roll 1D6. On a 1 or 2, this Unit recovers 1 lost HIT.

Catalyse (1ACT): A Squadmate within 6" of this Unit immediately performs one Free Basic or Mission Action of 1 ACT. This Unit may not perform this Action in the same Turn in which it performed the Restore Action.

Small: This Unit is always considered to be in Cover. This Unit may move through enemy Units, does not trigger Attacks of Opportunity for enemies, and cannot perform an Attack of Opportunity on enemies.

Imperative: This Unit may target an enemy in Ranged Combat that is Adjacent to a Squadmate that is not the Prime Revenant.

Restore (1ACT): A Squadmate within 6" of this Unit immediately recovers 1D3 lost HIT. This Unit may not perform this Action in the same Turn in which it performed the Catalyse Action.

Dodge 1: Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Aether Scribe* 8GP
FV: 1