Prax 50

50GP

1. Castius

ACT

4

ARM

4

HIT

2/3

Weapons
ATT
SKL
Gladius (2MC)
3
4
Reaper (2RC RLT)
4
4
Squad Specialty
Duty Before Death
Counter
Skills
Swift
Grapnel
Spoils Of War ?
Ranged ATT +1
Injuries ?
5 - Crushed Leg

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.

Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Grapnel: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

5 - Crushed Leg: This Unit gets -1 max HIT.

Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.

Raptor* 25GP

2. Decaeta

ACT

4

ARM

4

HIT

1/1

Weapons
ATT
SKL
Scythe (CHR1)
4
4
Aggressor (RNG6" 2RC)
3
3
Squad Specialty
Duty Before Death
Counter
Skills
Jump Strike (2 ACT)
Spoils Of War ?
Melee ATT +1
Injuries ?
3 - Nerve Damage
4 - Broken Arm
5 - Crushed Leg

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.

Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Jump Strike (2ACT): Once per Turn, this Unit may move up to 10" in a straight line but must end that movement Adjacent to an enemy. Ignore vertical distance when performing this move. After this move, this Unit immediately performs a Melee Attack. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

4 - Broken Arm: This Unit gets -1 max HIT.

3 - Nerve Damage: This Unit gets -1 max HIT.

5 - Crushed Leg: This Unit gets -1 max HIT.

Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.

Vorax* 25GP