1. Castius
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Gladius (2MC) | 3 | 4 |
| Reaper (2RC RLT) | 3 | 4 |
Skills ?
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Grapnel: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
2. Decaeta
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Scythe (CHR1) | 3 | 4 |
| Aggressor (RNG6" 2RC) | 3 | 4 |
Skills ?
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Jump Strike (2ACT): Once per Turn, this Unit may move up to 10" in a straight line but must end that movement Adjacent to an enemy. Ignore vertical distance when performing this move. After this move, this Unit immediately performs a free Melee Attack. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).