Prax Coop

50GP

1. Castius

ACT

4

ARM

4

HIT

5/5

Weapons
ATT
SKL
Gladius (2MC)
3
4
Reaper (2RC RLT)
3
4
Skills ?
Counter
Swift
Grapnel

Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Grapnel: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Raptor* 25GP

2. Decaeta

ACT

4

ARM

4

HIT

5/5

Weapons
ATT
SKL
Scythe (CHR1)
3
4
Aggressor (RNG6" 2RC)
3
4
Skills ?
Counter
Jump Strike (2 ACT)

Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Jump Strike (2ACT): Once per Turn, this Unit may move up to 10" in a straight line but must end that movement Adjacent to an enemy. Ignore vertical distance when performing this move. After this move, this Unit immediately performs a free Melee Attack. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

Vorax* 25GP