WOLF

16GP

1. Thon'Iellscilqits

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Claws
2
5
Squad Specialty
Acid Blood
Skills
Pulseshriek (1 TO)
Leader
Spoils Of War ?
Accurate 1
Ranged SKL + 1
Injuries ?
6 - Damaged Armor

Acid Blood: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Pulseshriek (1TO): All enemies within 4" of this Unit or its Squadmates must immediately move 2" directly away. This does not trigger an Attack of Opportunity. If a Unit cannot make a valid move because of wall or other obstacle, or if this move would put it closer to this Unit or its Squadmates, it takes 1 Melee Damage.

6 - Damaged Armor: This Unit gets -1 max HIT.

Ranged SKL + 1: This Unit's Ranged weapons gain +1 SKL.

Accurate 1: Each time this Unit performs the Ranged Combat action, this Unit may re-roll up to 1 of its Ranged Combat attack dice. This is cumulative with other Accurate specials (e.g. on this Unit's weapons).

Hunter* 16GP