1. Thon'Iellscilqits
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Claws | 2 | 5 |
Squad Specialty
Skills
Spoils Of War ?
Injuries ?
Acid Blood: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Pulseshriek (1TO): All enemies within 4" of this Unit or its Squadmates must immediately move 2" directly away. This does not trigger an Attack of Opportunity. If a Unit cannot make a valid move because of wall or other obstacle, or if this move would put it closer to this Unit or its Squadmates, it takes 1 Melee Damage.
6 - Damaged Armor: This Unit gets -1 max HIT.
Ranged SKL + 1: This Unit's Ranged weapons gain +1 SKL.
Accurate 1: Each time this Unit performs the Ranged Combat action, this Unit may re-roll up to 1 of its Ranged Combat attack dice. This is cumulative with other Accurate specials (e.g. on this Unit's weapons).