Prax

100GP

1. Kyrus

ACT

4

ARM

4

HIT

5

/5
Weapons
ATT
SKL
Gladius (2MC)
3
5
Reaper (2RC RLT)
4
5
Skills
Leader*
Swift
Grapnel
Squad Specialty
Duty Before Death
Counter

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Grapnel: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Leader: This Unit gains +1 SKL on its Weapons and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Raptor* 25GP
FV: 3

2. Aeneris

ACT

4

ARM

4

HIT

5

/5
Weapons
ATT
SKL
Vorpal Sword (2MC)
5
4
Aggressor (2RC RNG4")
4
3
Skills
Shield
Aegis Aura
Squad Specialty
Duty Before Death
Counter

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Shield: Each time this Unit is the target of a Melee Attack, it may choose to treat Save rolls of 1 as two successful saves instead of retaliating against the Attacker.

Aegis Aura: Each time this Unit or a Squadmate within 6" of this Unit is targeted in combat, that Squadmate may re-roll one Save die.

Aegis* 25GP
FV: 3

3. Visalon

ACT

4

ARM

4

HIT

5

/5
Weapons
ATT
SKL
Scythe (CHR1)
4
4
Aggressor (2RC RNG4")
4
3
Skills
Jump Strike (2 ACT)
Squad Specialty
Duty Before Death
Counter

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Jump Strike (2ACT): Once per Turn, this Unit may move up to 10" in a straight line but must end that movement Adjacent to an enemy. Ignore vertical distance when performing this move. After this move, this Unit immediately performs a Melee Attack. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

Vorax* 25GP
FV: 3

4. Sicanius

ACT

4

ARM

4

HIT

5

/5
Weapons
ATT
SKL
Combat Knife (2MC)
2
3
Sniper Rifle (ACC1 RND1 HVY)
5
4
Skills
Cloak (1 ACT)
Squad Specialty
Duty Before Death
Counter

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Cloak (1ACT): Until this Unit's next Activation, it cannot be the primary target in Ranged combat. In addition, each time it is the target of a Melee attack, it may re-roll up to 2 Save dice. This can only be done once per Mission. This Unit may not perform this Action while Adjacent to an enemy.

Wraith* 25GP
FV: 3