1. Ghazkull
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Maul (CHR1 RLT) 4GP | 5 | 5 |
| Drilla 4GP | 5 | 4 |
Skills
Squad Specialty
Spoils Of War
Call Dat a Krump?: Each time this Unit is the Primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Get 'em! (1TO): Until the end of the Turn, all Units in this Squad gain +1 ACT and +1 Melee SKL. This can only be done once per Mission. This Unit cannot perform this Action while Adjacent to any enemy Units.
Get In Dere! (1ACT): Remove 1 HIT from an Adjacent Squadmate (excluding this Unit). That Squadmate immediately performs 2 Free Basic Actions, and one of those Actions must be a Combat Action. If that Unit cannot perform a Combat Action, that Action is lost. This Unit cannot perform this Action while Adjacent to any enemy Units.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.
Relentless (Melee): This Unit's Melee Weapons gain Relentless.
Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.