Horde

330GP

1. Carrion Leech

ACT

2

ARM

3

HIT

1/1

Weapons
ATT
SKL
Latch (2MC)
3
3
Skills
Behavior
Swift

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Behavior:

  • If there is a valid Melee target, attack that target in Melee combat.
  • Move to be adjacent to closest enemy Unit
  • Move toward closest enemy Unit, to cover if possible
  • Dash toward closest enemy Unit, to cover if possible
Carrion Leech 10GP
FV: 1

2. Toxin Spitter

ACT

2

ARM

3

HIT

1/1

Weapons
ATT
SKL
Claws
2
3
Spit Toxins (2RC BLS)
3
3
Skills
Behavior

Behavior:

  • If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units.
  • If there is a valid Ranged target, attack that target in Ranged combat.
  • Move to cover with Line of Sight on an enemy Unit
  • Dash to cover with Line of Sight on an enemy Unit
Toxin Spitter 10GP
FV: 1

3. Blight Herald

ACT

2

ARM

3

HIT

1/1

Weapons
ATT
SKL
Blight
3
3
Spore Cloud (BLS)
3
3
Skills
Behavior

Behavior:

  • If there is a valid Melee target, attack that target in Melee combat
  • If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units
  • If there is a valid Ranged target, attack that target in Ranged combat.
  • Move to cover with Line of Sight on an enemy Unit
  • Dash to cover with Line of Sight on an enemy Unit
Blight Herald 10GP
FV: 1

4. Ruin Stalker

ACT

2

ARM

3

HIT

2/2

Weapons
ATT
SKL
Bone Claws (2MC RLT)
4
4
Skills
Behavior
Swift

Behavior:

  • If there is a valid Melee target, attack that target in Melee combat.
  • Move to be adjacent to closest enemy Unit
  • Move toward closest enemy Unit, to cover if possible
  • Dash toward closest enemy Unit, to cover if possible

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Ruin Stalker 20GP
FV: 2

5. Ashline Gunner

ACT

2

ARM

3

HIT

2/2

Weapons
ATT
SKL
Fists
2
3
Rust Rifle (2RC)
4
4
Skills
Behavior

Behavior:

  • If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units.
  • If there is a valid Ranged target, attack that target in Ranged combat.
  • Move to cover with Line of Sight on an enemy Unit
  • Dash to cover with Line of Sight on an enemy Unit
Ashline Gunner 20GP
FV: 2

6. Dustborn Thrall

ACT

2

ARM

3

HIT

2/2

Weapons
ATT
SKL
Ritual Daggers (2MC RND1)
4
4
Shard Volley (BLS)
4
4
Skills
Behavior

Behavior:

  • If there is a valid Melee target, attack that target in Melee combat
  • If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units
  • If there is a valid Ranged target, attack that target in Ranged combat.
  • Move to cover with Line of Sight on an enemy Unit
  • Dash to cover with Line of Sight on an enemy Unit
Dustborn Thrall 20GP
FV: 2

7. Razorhowl Reaver

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Hooked Cleaver (2MC RND1)
4
5
Skills
Behavior
Swift

Behavior:

  • If there is a valid Melee target, attack that target in Melee combat.
  • Move to be adjacent to closest enemy Unit
  • Move toward closest enemy Unit, to cover if possible
  • Dash toward closest enemy Unit, to cover if possible

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Razorhowl Reaver 30GP
FV: 3

8. Graveward Sentinel

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Scrap Shiv
3
3
Grave Cannon (2RC BLS)
4
5
Skills
Behavior

Behavior:

  • If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units.
  • If there is a valid Ranged target, attack that target in Ranged combat.
  • Move to cover with Line of Sight on an enemy Unit
  • Dash to cover with Line of Sight on an enemy Unit
Graveward Sentinel 30GP
FV: 3

9. Last-Light Executioner

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Judgement Axe (2MC RLT CHR1)
4
5
Condemnor Bolt (ACC1)
4
5
Skills
Behavior

Behavior:

  • If there is a valid Melee target, attack that target in Melee combat
  • If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units
  • If there is a valid Ranged target, attack that target in Ranged combat.
  • Move to cover with Line of Sight on an enemy Unit
  • Dash to cover with Line of Sight on an enemy Unit
Last-Light Executioner 30GP
FV: 3

10. Shadow Fiend

ACT

4

ARM

4

HIT

8/8

Weapons
ATT
SKL
Twilight Blades* (2MC)
4
5
Skills
Boss Spawn
Behavior
Phasebound
Counter

Boss Spawn: This Unit spawns as far as possible from any enemy Units, not visible, or at least in Cover.

Behavior: Each time this Unit performs the Move action, if there is at least one non-visible enemy Unit, place this Unit Adjacent to a random non-visible enemy instead of moving normally. This does not trigger an Attack of Opportunity.
If all enemy Units are visible, this Unit moves normally.

  • If there is a valid Melee target, attack that target in Melee combat (twice per activation)
  • Move toward a random non-visible enemy Unit (if any), to cover if possible
  • Move toward closest enemy Unit, to cover if possible
  • Dash toward closest enemy Unit, to cover if possible

Phasebound: This Unit is always considered to be in Cover.

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Boss: Shadow Fiend 50GP
FV: 5

11. Ossuary Engine

ACT

4

ARM

4

HIT

8/8

Weapons
ATT
SKL
Bonegrind Actuators (2MC RLT)
4
5
Hull Breach Cannon (2RC BLS)
4
5
Skills
Boss Spawn
Behavior
Null Construct

Boss Spawn: This Unit spawns as close as possible to a random Spawn Point. All Adjacent enemies immediately take 2 Melee damage.

Behavior:

  • If there is a valid Melee target, attack that target in Melee combat (twice per activation)
  • If this Unit is Adjacent to an enemy Unit, Dash or Move away from all enemy Units
  • If there is a valid Ranged target, attack that target in Ranged combat (twice per activation)
  • Move to cover with Line of Sight on an enemy Unit
  • Dash to cover with Line of Sight on an enemy Unit

Null Construct: This Unit cannot be targeted in Ranged combat if it has all of its HIT.

Boss: Ossuary Engine 50GP
FV: 5

12. Broodmind

ACT

4

ARM

4

HIT

8/8

Weapons
ATT
SKL
Claws (2MC RND1)
4
5
Spew (BLS)
4
5
Skills
Boss Spawn
Behavior
Nutrient Lash
Spawn Sacs

Boss Spawn: This Unit spawns as close as possible to the center of the battlefield. All Adjacent enemies immediately take 2 Melee damage.

Behavior:

  • If there are no Adjacent enemy Units, spawn one Carrion Leech Adjacent to this Unit (once per activation)
  • If there is a valid Melee target, attack that target in Melee combat (twice per activation)
  • If there is a valid Ranged target, attack that target in Ranged combat (once per activation)
  • Move away from all enemy Units, to cover if possible
  • Dash away from all enemy Units, to cover if possible

Spawn Sacs: Each time this Unit is the target of melee combat and does not lose any HIT as a result of that combat, spawn one Carrion Leech Adjacent to it.

Nutrient Lash: Each time any Player Unit within 6" loses 1 or more HIT in melee combat, roll 1D6. On a 1 or 2, this Unit regains 1 lost HIT.

Boss: Broodmind 50GP
FV: 5