1. Gravis
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Vorpal Sword (2MC) | 5 | 4 |
| Aggressor (2RC RNG4") | 4 | 3 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Shield: Each time this Unit is the target of a Melee Attack, it may choose to treat Save rolls of 1 as two successful saves instead of retaliating against the Attacker.
Aegis Aura: Each time this Unit or a Squadmate within 6" of this Unit is targeted in combat, that Squadmate may re-roll one Save die.
2. Heavy W
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC BRU1) | 2 | 4 |
| Heavy Reaper (HVY SPR ACC1) | 6 | 5 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Formation: Each time this Unit or a Squadmate within 6" of this Unit performs the Ranged or Melee combat action, that Squadmate may re-roll one Attack die.
Leader: This Unit gains +1 SKL on its Weapons and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
3. Tact
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC) | 2 | 3 |
| Reaper (2RC RLT) | 4 | 4 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Scan (1ACT): Place a Scan marker within 8" of this Unit. Until this Unit's next activation, all enemy Units within 6" of that Scan marker have -1 ARM. This can only be done once per Turn. This Unit may not perform this Action while Adjacent to an enemy
4. Jet pack
4
4
5
Weapons | ATT | SKL |
|---|---|---|
| Scythe (CHR1) | 4 | 4 |
| Aggressor (2RC RNG4") | 4 | 3 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Jump Strike (2ACT): Once per Turn, this Unit may move up to 10" in a straight line but must end that movement Adjacent to an enemy. Ignore vertical distance when performing this move. After this move, this Unit immediately performs a Melee Attack. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).