Praxium Corps (SM)

100GP

1. Gravis

ACT

4

ARM

4

HIT

5/5

Weapons
ATT
SKL
Vorpal Sword (2MC)
5
4
Aggressor (2RC RNG4")
4
3
Skills
Shield
Aegis Aura
Squad Specialty
Duty Before Death
Counter

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Shield: Each time this Unit is the target of a Melee Attack, it may choose to treat Save rolls of 1 as two successful saves instead of retaliating against the Attacker.

Aegis Aura: Each time this Unit or a Squadmate within 6" of this Unit is targeted in combat, that Squadmate may re-roll one Save die.

Aegis* 25GP
FV: 3

2. Heavy W

ACT

4

ARM

4

HIT

5/5

Weapons
ATT
SKL
Combat Knife (2MC BRU1)
2
4
Heavy Reaper (HVY SPR ACC1)
6
5
Skills
Leader*
Formation
Squad Specialty
Duty Before Death
Counter

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Formation: Each time this Unit or a Squadmate within 6" of this Unit performs the Ranged or Melee combat action, that Squadmate may re-roll one Attack die.

Leader: This Unit gains +1 SKL on its Weapons and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Pillar* 25GP
FV: 3

3. Tact

ACT

4

ARM

4

HIT

5/5

Weapons
ATT
SKL
Combat Knife (2MC)
2
3
Reaper (2RC RLT)
4
4
Skills
Scan (1 ACT)
Squad Specialty
Duty Before Death
Counter

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Scan (1ACT): Place a Scan marker within 8" of this Unit. Until this Unit's next activation, all enemy Units within 6" of that Scan marker have -1 ARM. This can only be done once per Turn. This Unit may not perform this Action while Adjacent to an enemy

Vector* 25GP
FV: 3

4. Jet pack

ACT

4

ARM

4

HIT

5/5

Weapons
ATT
SKL
Scythe (CHR1)
4
4
Aggressor (2RC RNG4")
4
3
Skills
Jump Strike (2 ACT)
Squad Specialty
Duty Before Death
Counter

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free Basic or Mission Action before losing its last HIT. That action must be 1 ACT or less.

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Jump Strike (2ACT): Once per Turn, this Unit may move up to 10" in a straight line but must end that movement Adjacent to an enemy. Ignore vertical distance when performing this move. After this move, this Unit immediately performs a Melee Attack. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

Vorax* 25GP
FV: 3