Infestation Brood

1. Broodlord

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Talons & Claws (RND1) 4GP
3
5
Barbed Tailwhip (RND1 PBK RNG4" RLT) 4GP
2
3
Squad Specialty ?
Hive Mind
Skills ?
Pulseshriek (1 TO)
Leader
Toxin Gland2GP

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Pulseshriek (1TO): All enemies within 4" of this Unit or its Squadmates must immediately move 2" directly away. This does not trigger an Attack of Opportunity. If a Unit cannot make a valid move because of wall or other obstacle, or if this move would put it closer to this Unit or its Squadmates, it takes 1 Melee Damage.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Toxin Gland: This Unit's Ranged weapons gain RLT - Relentless.

Hunter* 15+10GP

2. Stalker

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Talons & Claws (RND1) 4GP
3
4
Squad Specialty ?
Hive Mind

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Killer 11+4GP

3. Stalker

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Talons & Claws (RND1) 4GP
3
4
Squad Specialty ?
Hive Mind

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Killer 11+4GP

4. Stalker

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Talons & Claws (RND1) 4GP
3
4
Squad Specialty ?
Feeding Frenzy

Feeding Frenzy: Each time this Unit performs the Melee Combat Action, it may choose for its Melee Support to give +1 ATT instead of an attack re-roll (does not stack for multiple supporting Squadmates). Make the choice before rolling attack dice.

Killer 11+4GP

5. Stalker

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Talons & Claws (RND1) 4GP
3
4
Squad Specialty ?
Feeding Frenzy

Feeding Frenzy: Each time this Unit performs the Melee Combat Action, it may choose for its Melee Support to give +1 ATT instead of an attack re-roll (does not stack for multiple supporting Squadmates). Make the choice before rolling attack dice.

Killer 11+4GP

6. Stalker

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Talons & Claws (RND1) 4GP
3
4
Squad Specialty ?
Feeding Frenzy

Feeding Frenzy: Each time this Unit performs the Melee Combat Action, it may choose for its Melee Support to give +1 ATT instead of an attack re-roll (does not stack for multiple supporting Squadmates). Make the choice before rolling attack dice.

Killer 11+4GP