Infestation Brood

100GP

1. Broodlord

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Claws
2
5
Talons & Claws (RND1) 2GP
3
5
Barbed Tailwhip (RND1 PBK RNG4" RLT) 2GP
2
3
Squad Specialty ?
Hive Mind
Skills ?
Pulseshriek (1 TO)
Leader
Toxin Gland2GP

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Pulseshriek (1TO): All enemies within 4" of this Unit or its Squadmates must immediately move 2" directly away. This does not trigger an Attack of Opportunity. If a Unit cannot make a valid move because of wall or other obstacle, or if this move would put it closer to this Unit or its Squadmates, it takes 1 Melee Damage.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Toxin Gland: This Unit's Ranged weapons gain RLT - Relentless.

Hunter* 16+6GP

2. Neroloid

ACT

2

ARM

2

HIT

5/5

Weapons
ATT
SKL
Stinging Cloud (HIT 2MC)
-
5
Squad Specialty ?
Hive Mind
Skills ?
Dodge 1
Mindless
Nebulant
Swift

Mindless: This Unit:

  • Cannot carry anything (e.g. Intel Markers)
  • Cannot take Spoils of War, never gets Injuries (treat it as "Healed" each time you roll for Injuries), and cannot gain medals or XP
  • Cannot control objectives or perform Mission Actions.

Dodge 1: Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT. This is not cumulative.

Nebulant: Squadmates may target enemies that are Adjacent to this Unit in Ranged combat. This Unit may move through enemy Units and does not trigger Attacks of Opportunity. Each time this Unit performs the Move or Dash action, ignore vertical distance traveled.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Stingcloud* 8GP

3. Stalker

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Claws
2
4
Scything Claws (2MC) 2GP
2
4
Squad Specialty ?
Hive Mind

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Killer 12+2GP

4. Stalker

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Claws
2
4
Scything Claws (2MC) 2GP
2
4
Squad Specialty ?
Hive Mind

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Killer 12+2GP

5. Stalker

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Claws
2
4
Scything Claws (2MC) 2GP
2
4
Squad Specialty ?
Hive Mind

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Killer 12+2GP

6. Stalker

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Claws
2
4
Scything Claws (2MC) 2GP
2
4
Squad Specialty ?
Hive Mind

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Killer 12+2GP

7. Stalker

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Claws
2
4
Scything Claws (2MC) 2GP
2
4
Squad Specialty ?
Hive Mind

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Killer 12+2GP