1. Broodlord
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Talons & Claws (RND1) 4GP | 3 | 5 |
| Barbed Tailwhip (RND1 PBK RNG4" RLT) 4GP | 2 | 3 |
Squad Specialty ?
Skills ?
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Pulseshriek (1TO): All enemies within 4" of this Unit or its Squadmates must immediately move 2" directly away. This does not trigger an Attack of Opportunity. If a Unit cannot make a valid move because of wall or other obstacle, or if this move would put it closer to this Unit or its Squadmates, it takes 1 Melee Damage.
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.
Toxin Gland: This Unit's Ranged weapons gain RLT - Relentless.
2. Stalker
3
4
3
Weapons | ATT | SKL |
|---|---|---|
| Talons & Claws (RND1) 4GP | 3 | 4 |
Squad Specialty ?
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.
3. Stalker
3
4
3
Weapons | ATT | SKL |
|---|---|---|
| Talons & Claws (RND1) 4GP | 3 | 4 |
Squad Specialty ?
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.
4. Stalker
3
4
3
Weapons | ATT | SKL |
|---|---|---|
| Talons & Claws (RND1) 4GP | 3 | 4 |
Squad Specialty ?
Feeding Frenzy: Each time this Unit performs the Melee Combat Action, it may choose for its Melee Support to give +1 ATT instead of an attack re-roll (does not stack for multiple supporting Squadmates). Make the choice before rolling attack dice.
5. Stalker
3
4
3
Weapons | ATT | SKL |
|---|---|---|
| Talons & Claws (RND1) 4GP | 3 | 4 |
Squad Specialty ?
Feeding Frenzy: Each time this Unit performs the Melee Combat Action, it may choose for its Melee Support to give +1 ATT instead of an attack re-roll (does not stack for multiple supporting Squadmates). Make the choice before rolling attack dice.
6. Stalker
3
4
3
Weapons | ATT | SKL |
|---|---|---|
| Talons & Claws (RND1) 4GP | 3 | 4 |
Squad Specialty ?
Feeding Frenzy: Each time this Unit performs the Melee Combat Action, it may choose for its Melee Support to give +1 ATT instead of an attack re-roll (does not stack for multiple supporting Squadmates). Make the choice before rolling attack dice.