Despoilers
Ravager*
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 5 |
| Cleaver (RLT) 1GP | 2 | 5 |
| Machetes (2MC) 2GP | 2 | 5 |
| Rustaxe (RND1) 2GP | 3 | 5 |
| Maul (CHR1) 3GP | 3 | 5 |
| Scrapgun (RNG6") 2GP | 2 | 3 |
| Chaingun* (SPR HVY) 5GP | 4 | 3 |
| Scorcher (RNG4" BLS) 3GP | 2 | 3 |
Squad Specialty ?
Skills ?
Desecrator*
3
3
4
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 5 |
| Cleaver (RLT) 1GP | 2 | 5 |
| Machetes (2MC) 2GP | 2 | 5 |
| Rustaxe (RND1) 2GP | 3 | 5 |
| Maul (CHR1) 3GP | 3 | 5 |
| Scrapgun (RNG6") 2GP | 2 | 3 |
| Chaingun* (SPR HVY) 5GP | 4 | 3 |
| Scorcher (RNG4" BLS) 3GP | 2 | 3 |
Squad Specialty ?
Skills ?
Blooded
3
3
4
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 4 |
| Cleaver (RLT) 1GP | 2 | 4 |
| Machetes (2MC) 2GP | 2 | 4 |
| Rustaxe (RND1) 2GP | 3 | 4 |
| Maul (CHR1) 3GP | 3 | 4 |
| Scrapgun (RNG6") 2GP | 2 | 3 |
| Chaingun* (SPR HVY) 5GP | 4 | 3 |
| Scorcher (RNG4" BLS) 3GP | 2 | 3 |
Squad Specialty ?
Skills ?
Gorebeast
2
2
4
Weapons | ATT | SKL |
|---|---|---|
| Bite (2MC RND1) | 3 | 5 |
Squad Specialty ?
Skills ?
Skills
- Beast
This Unit cannot carry anything (e.g. Intel Markers), cannot take Spoils of War, never gets Injuries (treat it as "Recovered" each time you roll for Injuries), and cannot perform Mission Actions or Control Objectives.
- Bloodlust
Each time this Unit Takes Out an enemy Unit in Melee combat (including Attacks of Opportunity and Retaliations) or as a result of the Execute action, it may immediately perform a free Melee attack.
- Charge
Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an enemy Unit.
- Desecrate
Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an objective marker.
- Despoil
All other Squadmates (excluding this Unit) may perform a free Move followed by a Melee Attack. This can only be done once per Mission. This Unit may not perform this action while Adjacent to any enemy Units.
- Disengage
Enemy Units get
-1 ATTwhen performing Attacks of Opportunity. - Dodge 1
Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.
- Execute
Select one enemy Unit Adjacent to this Unit with 1 HIT remaining. That enemy Unit immediately loses 1 HIT.
- Gorebound
Adjacent Enemy Units do not benefit from Support in Melee combat.
- Grenade*
Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 3 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.
- Grizzly Trophy*
Each time an enemy Unit finishes a Move or Dash action Adjacent to this Unit, that enemy Unit immediately takes 2 Melee damage.
- Leader
While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
- Meat Hook
Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.
- Pain Is Strength
Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT (max 2). Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.
- Swift
Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
- Vengeful
Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 2).