Claimant Warband

Old debts in new blood.

Warchief*

9GP
ACT

3

ARM

4

HIT

5

Weapons
ATT
SKL
Ancestral Blade 3GP
4
4
Concussor (STN) 2GP
2
4
Fists
1
4
Knife 1GP
2
4
Knucks* (RLT) 4GP
4
4
Blaster (AUT1) 3GP
2
4
Ion Rifle (RLT) 4GP
3
4
Pistol (RNG6" RLT) 2GP
2
4
Repeater (RLT) 3GP
2
4
Revolver (RNG6") 1GP
2
4
Skills
Leader
Accelerator Membrane*2GP
Bladesmith*
Call of the Ancestors (1 TO)
Grenade* (1 ACT)2GP
Jet Pack (2 ACT)1GP
Take 'Em Down (1 TO)
Technician*
Squad Specialty
Vengeful

Brawler*

8GP
ACT

2

ARM

4

HIT

3

Weapons
ATT
SKL
Fists
1
4
Knife 1GP
2
4
Knucks* (RLT) 4GP
4
4
Ion Rifle (RLT) 4GP
3
3
Pistol (RNG6" RLT) 2GP
2
3
Revolver (RNG6") 1GP
2
3
Skills
Accelerator Membrane*2GP
Bladesmith*
Grenade* (1 ACT)2GP
Imposing
Jet Pack (2 ACT)1GP
Push (1 ACT)
Technician*
Squad Specialty
Vengeful

Gunner*

8GP
ACT

2

ARM

4

HIT

3

Weapons
ATT
SKL
Fists
1
3
Knife 1GP
2
3
Knucks* (RLT) 4GP
4
3
Hi-Beam Ion Rifle (RLT) 5GP
4
4
Ion Rifle (RLT) 4GP
3
4
Missile Launcher (BLS HVY) 3GP
2
4
Pistol (RNG6" RLT) 2GP
2
4
Revolver (RNG6") 1GP
2
4
Skills
Accelerator Membrane*2GP
Bladesmith*
Grenade* (1 ACT)2GP
Jet Pack (2 ACT)1GP
Technician*
Squad Specialty
Vengeful

Gearhead*

8GP
ACT

2

ARM

4

HIT

3

Weapons
ATT
SKL
Fists
1
3
Knife 1GP
2
3
Knucks* (RLT) 4GP
4
3
Ion Rifle (RLT) 4GP
3
3
Pistol (RNG6" RLT) 2GP
2
3
Revolver (RNG6") 1GP
2
3
Skills
Accelerator Membrane*2GP
Bladesmith*
Grenade* (1 ACT)2GP
Jet Pack (2 ACT)1GP
Relay Order (1 ACT)
Scanner (1 ACT)
Strategize (1 ACT)
Technician*
Squad Specialty
Vengeful

Fixer*

8GP
ACT

2

ARM

4

HIT

4

Weapons
ATT
SKL
Fists
1
3
Knife 1GP
2
3
Knucks* (RLT) 4GP
4
3
Reductor (STN)
4
3
Ion Rifle (RLT) 4GP
3
3
Pistol (RNG6" RLT) 2GP
2
3
Revolver (RNG6") 1GP
2
3
Skills
Accelerator Membrane*2GP
Bladesmith*
Grenade* (1 ACT)2GP
Jet Pack (2 ACT)1GP
Medpack (1 ACT)
Protect The Kin
Technician*
Squad Specialty
Vengeful

Claimant

5GP
ACT

2

ARM

4

HIT

3

Weapons
ATT
SKL
Fists
1
3
Knife 1GP
2
3
Knucks* (RLT) 4GP
4
3
Ion Rifle (RLT) 4GP
3
3
Pistol (RNG6" RLT) 2GP
2
3
Revolver (RNG6") 1GP
2
3
Skills
Accelerator Membrane*2GP
Bladesmith*
Grenade* (1 ACT)2GP
Jet Pack (2 ACT)1GP
Technician*
Squad Specialty
Vengeful

Skills

  • Accelerator Membrane*

    This Unit gains +1 ACT (maximum 3).

  • Bladesmith*

    This Unit's Melee weapon gains +1 SKL.

  • Call of the Ancestors

    Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.

  • Grenade*

    Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot.
    This Unit may perform this Action up to once per TurnThis Unit cannot perform this Action while Adjacent to enemy Units.

  • Imposing

    Each time this Unit is the target of a Melee Attack, the Attacker does not get any support modifiers from its Adjacent Squadmates.

  • Jet Pack

    Once per Mission, this unit may spend 2 ACT to move up to 10" in a straight line (orthogonal or diagonal), ignoring vertical movement and difficult terrain. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

  • Leader

    While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

  • Medpack

    Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
    This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

  • Protect The Kin

    One time per Turn, when a Squadmate of this Unit within 6" goes to 0 HIT, roll 1D6. On a 2 or lower, that Squadmate is not Taken Out and has 1 HIT remaining.

  • Push

    Target an adjacent enemy. Inflict 2 Damage on that enemy, then move that enemy up to 4" in any one direction (this does not trigger an Attack of Opportunity). If this causes the enemy to fall off terrain, it takes Damage equal to vertical distance it fell in inches, divided by 2.

  • Relay Order

    This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

  • Scanner

    Until the end of the Turn, enemy Units do not benefit from Cover

  • Strategize

    This Unit's Squad gains +1 TO.

  • Take 'Em Down

    Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission

  • Technician*

    During each of its Activations, this Unit may perform one Mission action for 1 less ACT.

  • Vengeful

    Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).