Silent Choir
Shroudbearer*
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 4 |
| Ritual Dagger (2MC) 3GP | 2 | 4 |
| Bone Whip (CHR1) 4GP | 3 | 4 |
| Relic Blade 3GP | 3 | 4 |
| Relic Lash* (RND1) 4GP | 3 | 4 |
| Void Needle (2MC RND1) 4GP | 2 | 4 |
| Conflagrate (BLS) | 3 | 4 |
| Wither (NCV) 3GP | 3 | 4 |
| Mind Spike 5GP | 4 | 4 |
| Shriek (STN) 4GP | 2 | 4 |
| Rend (NCV CHR1) 5GP | 2 | 4 |
Squad Specialty ?
Skills ?
Aspirant*
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 4 |
| Ritual Dagger (2MC) 3GP | 2 | 4 |
| Bone Whip (CHR1) 4GP | 3 | 4 |
| Relic Blade 3GP | 3 | 4 |
| Void Needle (2MC RND1) 4GP | 2 | 4 |
| Conflagrate (BLS) | 3 | 4 |
| Wither (NCV) 3GP | 3 | 4 |
| Mind Spike 5GP | 4 | 4 |
| Shriek (STN) 4GP | 2 | 4 |
| Rend (NCV CHR1) 5GP | 2 | 4 |
Squad Specialty ?
Skills ?
Adept
3
3
3
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 4 |
| Ritual Dagger (2MC) 3GP | 2 | 4 |
| Bone Whip (CHR1) 4GP | 3 | 4 |
| Relic Blade 3GP | 3 | 4 |
| Relic Lash* (RND1) 4GP | 3 | 4 |
| Void Needle (2MC RND1) 4GP | 2 | 4 |
| Wither (NCV) 3GP | 3 | 3 |
| Mind Spike 5GP | 4 | 3 |
| Shriek (STN) 4GP | 2 | 3 |
| Rend (NCV CHR1) 5GP | 2 | 3 |
Squad Specialty ?
Skills ?
Disciple
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 3 |
| Ritual Dagger (2MC) 3GP | 2 | 3 |
| Bone Whip (CHR1) 4GP | 3 | 3 |
| Relic Blade 3GP | 3 | 3 |
| Relic Lash* (RND1) 4GP | 3 | 3 |
| Void Needle (2MC RND1) 4GP | 2 | 3 |
| Wither (NCV) 3GP | 3 | 3 |
| Mind Spike 5GP | 4 | 3 |
| Shriek (STN) 4GP | 2 | 3 |
| Rend (NCV CHR1) 5GP | 2 | 3 |
Squad Specialty ?
Skills ?
Skills
- Compel
Select one Unit within 6" and in this Unit's Line of Sight. Perform one Melee or Ranged Combat Action as if you controlled that Unit. This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.
- Dark Gaze
Place a Dark Gaze token Adjacent to this Unit. Until the end of the Turn, all enemy Units with 3" of that token get -1 ARM each time they are targeted in Ranged Combat. Remove the Dark Gaze token at the end of the Turn, or when this Unit is Taken out (whichever comes first). This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.
- Dark Shard*
This Unit's Ranged weapons gain Relentless.
- Dissonance Shroud
While this Unit is Standing, this Unit and all its Squadmates may reroll 1 Save die when they are the target of Ranged Combat.
- Fate Shift
While this Unit is Standing, you may reroll one Tactical Order die at the start of each Turn.
- Fell Resonance*
This Unit's Melee weapons gain Chain Reaction 1.
- Harmony*
Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
- Immolate*
This Unit and all Adjacent Squadmates regain 1 lost HIT. Inflict 2 Damage on all Adjacent Enemies. This can only be done once per Mission.
- Leader
While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
- Mind's Eye
This Unit's Ranged Weapons gain
NCV- No Cover. - Misdirection
Swap the position 2 Units in this Squad. This can be done at any time, including during an Enemy Unit's Activation, but only if this Unit is Standing. This can only be done once per Mission.
- Pain Exalted
Select one Squadmate within 6" of this Unit. That Unit regains 1 HIT and immediately performs a free Basic or Mission action. This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.
- Silent Choir
Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.
- Stealthy
Each time this Unit is the target of Ranged Combat and it is in Cover, it may re-roll one additional Save die.
- Swift
Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
- The Face Of Truth
All Adjacent enemy Units must move 2" directly away from this Unit (this does not trigger an Attack of Opportunity). If an enemy Unit cannot move in that direction, inflict 1 Melee Damage on that enemy Unit instead.
- Unravel*
The opposing squad loses 2 TO. This can only be done once per mission. This Unit may not perform this action while Adjacent to any enemy units.