Silent Choir

100GP

1. Shroudbearer Aphyj

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Ritual Dagger (2MC) 3GP
2
4
Mind Spike 5GP
4
4
Squad Specialty ?
Silent Choir
Skills ?
Leader
Dissonance Shroud
Misdirection (1 TO)
Compel (1 ACT)

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Dissonance Shroud: While this Unit is Standing, this Unit and all its Squadmates may reroll 1 Save die when they are the target of Ranged Combat.

Compel (1ACT): Select one Unit within 6" and in this Unit's Line of Sight. Perform one Melee or Ranged Combat Action as if you controlled that Unit. This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.

Misdirection (1TO): Swap the position 2 Units in this Squad. This can be done at any time, including during an Enemy Unit's Activation, but only if this Unit is Standing. This can only be done once per Mission.

Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.

Shroudbearer* 12+8GP

2. Aspirant Useba

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Relic Blade 3GP
3
4
Conflagrate (BLS)
3
4
Squad Specialty ?
Silent Choir
Skills ?
Fate Shift
Unravel* (1 TO)
The Face Of Truth (1 TO)
Dark Gaze (1 TO)
Pain Exalted (2 ACT)

Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.

Fate Shift: While this Unit is Standing, you may reroll one Tactical Order die at the start of each Turn.

Dark Gaze (1TO): Place a Dark Gaze token Adjacent to this Unit. Until the end of the Turn, all enemy Units with 3" of that token get -1 ARM each time they are targeted in Ranged Combat. Remove the Dark Gaze token at the end of the Turn, or when this Unit is Taken out (whichever comes first). This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.

The Face Of Truth (1TO): All Adjacent enemy Units must move 2" directly away from this Unit (this does not trigger an Attack of Opportunity). If an enemy Unit cannot move in that direction, inflict 1 Melee Damage on that enemy Unit instead.

Pain Exalted (2ACT): Select one Squadmate within 6" of this Unit. That Unit regains 1 HIT and immediately performs a free Basic or Mission action. This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.

Unravel (1TO): The opposing squad loses 2 TO. This can only be done once per mission. This Unit may not perform this action while Adjacent to any enemy units.

Aspirant* 10+3GP

3. Adept Fokath

ACT

3

ARM

3

HIT

3/3

Weapons
ATT
SKL
Bone Whip (CHR1) 4GP
3
4
Mind Spike (RLT) 5GP
4
3
Squad Specialty ?
Silent Choir
Skills ?
Dark Shard*2GP
Swift

Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Dark Shard: This Unit's Ranged weapons gain Relentless.

Adept 8+11GP

4. Adept Phezoph

ACT

3

ARM

3

HIT

3/3

Weapons
ATT
SKL
Ritual Dagger (2MC) 3GP
2
4
Wither (NCV) 3GP
3
3
Squad Specialty ?
Silent Choir
Skills ?
Harmony*2GP
Swift

Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Harmony: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Adept 8+8GP

5. Adept Qovwl

ACT

3

ARM

3

HIT

3/3

Weapons
ATT
SKL
Relic Lash* (RND1) 4GP
3
4
Squad Specialty ?
Silent Choir
Skills ?
Swift
Immolate* (1 TO)

Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.

Immolate (1TO): This Unit and all Adjacent Squadmates regain 1 lost HIT. Inflict 2 Damage on all Adjacent Enemies. This can only be done once per Mission.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Adept 8+4GP

6. Adept Maexa

ACT

3

ARM

3

HIT

3/3

Weapons
ATT
SKL
Relic Blade 3GP
3
4
Squad Specialty ?
Silent Choir
Skills ?
Swift

Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Adept 8+3GP

7. Disciple Silaqu

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Relic Blade 3GP
3
3
Squad Specialty ?
Silent Choir
Skills ?
Swift

Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Disciple 6+3GP