Interdictors

60GP

1. Artettius

ACT

3

ARM

4

HIT

4/5

Weapons
ATT
SKL
Chainblade (RLT 2MC) 5GP
4
5
Aggressor (RNG6" 2RC) 2GP
3
4
Skills
Leader*
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Assault Trooper 13+7GP
FV: 2

2. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
2
3
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+5GP
FV: 2

3. Assault Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Chainblade (RLT 2MC BRU1) 5GP
4
4
Aggressor (RNG6" 2RC) 2GP
3
3
Skills
Brutal2GP
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Assault Trooper 13+9GP
FV: 2