1. Artettius
ACT
3
ARM
4
HIT
4
Weapons | ATT | SKL |
|---|---|---|
| Chainblade (RLT 2MC) 5GP | 4 | 5 |
| Aggressor (RNG6" 2RC) 2GP | 3 | 4 |
Skills
Leader*
Squad Specialty
Duty Before Death
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Assault Trooper 13+7GP
FV: 2
2. Strike Trooper
ACT
3
ARM
4
HIT
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 2 | 3 |
| Custom Reaper* (2RC RND1 RLT) 5GP | 4 | 4 |
Squad Specialty
Duty Before Death
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Strike Trooper 13+5GP
FV: 2
3. Assault Trooper
ACT
3
ARM
4
HIT
4
Weapons | ATT | SKL |
|---|---|---|
| Chainblade (RLT 2MC BRU1) 5GP | 4 | 4 |
| Aggressor (RNG6" 2RC) 2GP | 3 | 3 |
Skills
Brutal2GP
Squad Specialty
Duty Before Death
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).
Assault Trooper 13+9GP
FV: 2