Interdictors

56GP

1. Artettius

ACT

3

ARM

4

HIT

4/5

Weapons
ATT
SKL
Chainblade (RLT 2MC) 3GP
3
5
Aggressor (RNG6" 2RC) 2GP
2
5
Squad Specialty ?
Duty Before Death
Skills ?
Leader*

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Leader: This Unit gains +1 max HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Assault Trooper 13+5GP

2. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
4
Custom Reaper* (2RC RND1) 5GP
3
4
Squad Specialty ?
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+5GP

3. Assault Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Chainblade (RLT 2MC BRU1) 3GP
3
4
Aggressor (RNG6" 2RC) 2GP
2
4
Squad Specialty ?
Duty Before Death
Skills ?
Brutal2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Assault Trooper 13+7GP