1. Toland Strak
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC) 1GP | 2 | 4 |
| Custom Reaper* (2RC RND1 ACC1) 5GP | 3 | 5 |
Squad Specialty
Skills
Spoils Of War ?
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Leader: This Unit gains +1 max HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Strategize (1ACT): This Unit's Squad gains +1 TO.
Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.
Accurate 1: Each time this Unit performs the Ranged Combat action, this Unit may re-roll up to 1 of its Ranged Combat attack dice. This is cumulative with other Accurate specials (e.g. on this Unit's weapons).
Ranged SKL + 1: This Unit's Ranged weapons gain +1 SKL.
2. Corvius
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 3 |
| Destroyer HMG* (SPR) 5GP | 4 | 4 |
Squad Specialty
Skills
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.
3. Castius
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC CHR1 BRU1) | 2 | 3 |
| Combat Knife (2MC CHR1 BRU1) 1GP | 3 | 3 |
| Rocket Launcher* (HVY BLS) 3GP | 2 | 4 |
Squad Specialty
Skills
Spoils Of War ?
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Melee Chain Reaction 1: This Unit's Melee Weapons gain CHR1 (Chain Reaction 1).
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.
Brutal 1: Each time this Unit performs the Melee Combat action, this Unit may re-roll up to 1 of its Melee Combat attack dice. This is cumulative with other Brutal specials (e.g. on this Unit's weapons).
Cloak (1ACT): Until this Unit's next Activation, it cannot be the primary target in Ranged combat. In addition, each time it is the target of a Melee attack, it may re-roll up to 2 Save dice. This can only be done once per Mission. This Unit may not perform this Action while Adjacent to an enemy.
Smoke Bomb (1ACT): This Unit carries a Smoke Grenade. Once per mission, this Unit may throw its Smoke Grenade by placing a Smoke token up to 6" away from it and within its Line Of Sight. Until the end of the Turn, a cylinder of Smoke occupies that location with a radius of 2". The Smoke cylinder blocks Line Of Sight and Units that are within the Smoke cylinder cannot perform Ranged Attacks against any other Units. This Unit may not perform this action while Adjacent to any enemy Units.
4. Andronicos
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 3 |
| Combat Knife (2MC) 1GP | 2 | 3 |
| Sniper Rifle (ACC1 RLT) 6GP | 5 | 5 |
Squad Specialty
Skills
Spoils Of War ?
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.
Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.
Smoke Bomb (1ACT): This Unit carries a Smoke Grenade. Once per mission, this Unit may throw its Smoke Grenade by placing a Smoke token up to 6" away from it and within its Line Of Sight. Until the end of the Turn, a cylinder of Smoke occupies that location with a radius of 2". The Smoke cylinder blocks Line Of Sight and Units that are within the Smoke cylinder cannot perform Ranged Attacks against any other Units. This Unit may not perform this action while Adjacent to any enemy Units.
Ranged Relentless: This Unit's Ranged weapons gain RLT (Relentless).
Ranged SKL + 1: This Unit's Ranged weapons gain +1 SKL.
Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.
5. Decaeta
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Chainblade (RLT 2MC) 3GP | 3 | 4 |
| Aggressor (RNG6" 2RC) 2GP | 2 | 3 |
Squad Specialty
Skills
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 3 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.
6. Heavy Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 2 |
| Lance Beam* (HVY CHR1) 5GP | 5 | 4 |
Squad Specialty
Skills
Spoils Of War ?
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.
Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.