Squad^UP

100GP

1. Toland Strak

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
4
Custom Reaper* (2RC RND1 RLT ACC1) 5GP
4
5
Skills
Leader*
Strategize* (1 ACT)
Relay Order* (1 ACT)
Squad Specialty
Duty Before Death
Spoils Of War
Accurate 1
Ranged SKL + 1

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Accurate 1: Each time this Unit performs the Ranged Combat action, this Unit may re-roll up to 1 of its Ranged Combat attack dice. This is cumulative with other Accurate specials (e.g. on this Unit's weapons).

Ranged SKL + 1: This Unit's Ranged weapons gain +1 SKL.

Strike Trooper 13+6GP
FV: 4

2. Corvius

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Destroyer HMG* (SPR) 5GP
5
4
Skills
Grav Belt2GP
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Strike Trooper 13+7GP
FV: 2

3. Castius

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC CHR1 BRU1)
2
3
Combat Knife (2MC CHR1 BRU1) 1GP
3
3
Rocket Launcher (BLS HVY) 3GP
3
4
Skills
Jump Pack2GP
Medpack* (1 ACT)
Squad Specialty
Duty Before Death
Spoils Of War
Brutal 1
Counter
Deadly Riposte
Melee ATT +1
Melee Chain Reaction 1
Swift

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Deadly Riposte: Each time this Unit is the target of a Melee Combat attack, each Critical Save it rolls inflicts 2 Damage on the Attacker instead of 1.

Melee Chain Reaction 1: This Unit's Melee Weapons gain CHR1 (Chain Reaction 1).

Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.

Brutal 1: Each time this Unit performs the Melee Combat action, this Unit may re-roll up to 1 of its Melee Combat attack dice. This is cumulative with other Brutal specials (e.g. on this Unit's weapons).

Strike Trooper 13+6GP
FV: 8

4. Andronicos

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Sniper Rifle (ACC1 RND1 RLT) 6GP
6
5
Skills
Relay Order* (1 ACT)
Smoke Bomb* (1 ACT)1GP
Grav Belt2GP
Squad Specialty
Duty Before Death
Spoils Of War
Deadly Riposte
Ranged ATT +1
Ranged Relentless
Ranged SKL + 1

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Smoke Bomb (1ACT): This Unit carries a Smoke Grenade. Once per mission, this Unit may throw its Smoke Grenade by placing a Smoke token up to 6" away from it and within its Line Of Sight. Until the end of the Turn, a cylinder of Smoke occupies that location with a radius of 2". The Smoke cylinder blocks Line Of Sight and Units that are within the Smoke cylinder cannot perform Ranged Attacks against any other Units. This Unit may not perform this action while Adjacent to any enemy Units.

Deadly Riposte: Each time this Unit is the target of a Melee Combat attack, each Critical Save it rolls inflicts 2 Damage on the Attacker instead of 1.

Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.

Ranged Relentless: This Unit's Ranged weapons gain RLT (Relentless).

Ranged SKL + 1: This Unit's Ranged weapons gain +1 SKL.

Strike Trooper 13+9GP
FV: 6

5. Decaeta

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Chainblade (RLT 2MC) 5GP
4
4
Aggressor (RNG6" 2RC) 2GP
3
3
Skills
Grenade* (1 ACT)
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.

Assault Trooper 13+7GP
FV: 2