Squad^UP

117GP

1. Toland Strak

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
4
Custom Reaper* (2RC RND1 ACC1) 5GP
3
5
Squad Specialty
Duty Before Death
Skills
Leader*
Strategize* (1 ACT)
Relay Order* (1 ACT)
Spoils Of War ?
Accurate 1
Ranged SKL + 1

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Leader: This Unit gains +1 max HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Accurate 1: Each time this Unit performs the Ranged Combat action, this Unit may re-roll up to 1 of its Ranged Combat attack dice. This is cumulative with other Accurate specials (e.g. on this Unit's weapons).

Ranged SKL + 1: This Unit's Ranged weapons gain +1 SKL.

Strike Trooper 13+6GP

2. Corvius

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Destroyer HMG* (SPR) 5GP
4
4
Squad Specialty
Duty Before Death
Skills
Grav Belt*2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Strike Trooper 13+7GP

3. Castius

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC CHR1 BRU1)
2
3
Combat Knife (2MC CHR1 BRU1) 1GP
3
3
Rocket Launcher* (HVY BLS) 3GP
2
4
Squad Specialty
Duty Before Death
Skills
Cloak* (1 ACT)1GP
Medpack* (1 ACT)
Smoke Bomb* (1 ACT)1GP
Spoils Of War ?
Brutal 1
Counter
Melee ATT +1
Melee Chain Reaction 1
Swift

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Melee Chain Reaction 1: This Unit's Melee Weapons gain CHR1 (Chain Reaction 1).

Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.

Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.

Brutal 1: Each time this Unit performs the Melee Combat action, this Unit may re-roll up to 1 of its Melee Combat attack dice. This is cumulative with other Brutal specials (e.g. on this Unit's weapons).

Cloak (1ACT): Until this Unit's next Activation, it cannot be the primary target in Ranged combat. In addition, each time it is the target of a Melee attack, it may re-roll up to 2 Save dice. This can only be done once per Mission. This Unit may not perform this Action while Adjacent to an enemy.

Smoke Bomb (1ACT): This Unit carries a Smoke Grenade. Once per mission, this Unit may throw its Smoke Grenade by placing a Smoke token up to 6" away from it and within its Line Of Sight. Until the end of the Turn, a cylinder of Smoke occupies that location with a radius of 2". The Smoke cylinder blocks Line Of Sight and Units that are within the Smoke cylinder cannot perform Ranged Attacks against any other Units. This Unit may not perform this action while Adjacent to any enemy Units.

Strike Trooper 13+6GP

4. Andronicos

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Combat Knife (2MC) 1GP
2
3
Sniper Rifle (ACC1 RLT) 6GP
5
5
Squad Specialty
Duty Before Death
Skills
Relay Order* (1 ACT)
Smoke Bomb* (1 ACT)1GP
Grav Belt*2GP
Spoils Of War ?
Ranged ATT +1
Ranged Relentless
Ranged SKL + 1

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Smoke Bomb (1ACT): This Unit carries a Smoke Grenade. Once per mission, this Unit may throw its Smoke Grenade by placing a Smoke token up to 6" away from it and within its Line Of Sight. Until the end of the Turn, a cylinder of Smoke occupies that location with a radius of 2". The Smoke cylinder blocks Line Of Sight and Units that are within the Smoke cylinder cannot perform Ranged Attacks against any other Units. This Unit may not perform this action while Adjacent to any enemy Units.

Ranged Relentless: This Unit's Ranged weapons gain RLT (Relentless).

Ranged SKL + 1: This Unit's Ranged weapons gain +1 SKL.

Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.

Strike Trooper 13+10GP

5. Decaeta

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Chainblade (RLT 2MC) 3GP
3
4
Aggressor (RNG6" 2RC) 2GP
2
3
Squad Specialty
Duty Before Death
Skills
Grenade* (1 ACT)

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 3 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.

Assault Trooper 13+5GP

6. Heavy Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
2
Lance Beam* (HVY CHR1) 5GP
5
4
Squad Specialty
Duty Before Death
Skills
Medpack* (1 ACT)
Spoils Of War ?
Ranged ATT +1

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.

Heavy Trooper 13+5GP