The Swarm

100GP

1. Brood Mother

ACT

3

ARM

4

HIT

5/6

Weapons
ATT
SKL
Claws (BRU1)
3
5
Acid Spew (RNG8" BLS)
2
4
Barbed Tailwhip (RNG4" RLT)
4
4
Squad Specialty
Hive Mind
Skills
Leader
Overrun (1 TO)

Leader: While this Unit is Standing, you may roll an additional 3 dice to determine Tactical Orders every turn.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Overrun (1TO): All other Units in this Squad (excluding this Unit) may immediately perform a Move action followed by a Melee attack. This can only be done once per mission.

Brood Mother* 16GP

2. Arzurraes

ACT

2

ARM

3

HIT

3/4

Weapons
ATT
SKL
Double Claws (RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Squad Specialty
Hive Mind
Skills
Climber
Expendable
Swift

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP

3. Bazeraz

ACT

2

ARM

3

HIT

4/4

Weapons
ATT
SKL
Double Claws (RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Squad Specialty
Hive Mind
Skills
Climber
Expendable
Swift

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP

4. Cazhara

ACT

2

ARM

3

HIT

2/4

Weapons
ATT
SKL
Double Claws (RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Squad Specialty
Hive Mind
Skills
Climber
Expendable
Swift

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP

5. Drazrizar

ACT

2

ARM

3

HIT

3/4

Weapons
ATT
SKL
Double Claws (RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Squad Specialty
Hive Mind
Skills
Climber
Expendable
Swift

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP

6. Erzanyr

ACT

2

ARM

3

HIT

2/4

Weapons
ATT
SKL
Double Claws (RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Squad Specialty
Hive Mind
Skills
Climber
Expendable
Swift

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP

7. Fraezhan

ACT

2

ARM

3

HIT

3/4

Weapons
ATT
SKL
Double Claws (RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Squad Specialty
Hive Mind
Skills
Climber
Expendable
Swift

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP

8. Garubryn

ACT

2

ARM

3

HIT

3/4

Weapons
ATT
SKL
Double Claws (RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Squad Specialty
Hive Mind
Skills
Climber
Expendable
Swift

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP