1. Brood Mother
3
3
0
Leader: While this Unit is Standing, you may roll an additional 3 dice to determine Tactical Orders every turn.
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.
Overrun (1TO): All other Units in this Squad (excluding this Unit) may immediately perform a Move action followed by a Melee attack. This can only be done once per mission.
5 - Damaged Armor: The Unit gets -1 ARM (minimum 1).
Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.
2. Arzurraes
2
3
0
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.
Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.
2 - Broken Arm: The Unit's Melee Weapons get -1 SKL (minimum 1).
3. Bazeraz
2
3
0
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.
Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.
4. Cazhara
2
2
0
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.
Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.
5 - Damaged Armor: The Unit gets -1 ARM (minimum 1).
4 - Crushed Leg: Each time the Unit performs the Move action, it moves 2" less.
Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.
5. Drazrizar
2
3
0
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.
Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.
4 - Crushed Leg: Each time the Unit performs the Move action, it moves 2" less.
Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.
6. Erzanyr
2
2
0
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.
Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.
5 - Damaged Armor: The Unit gets -1 ARM (minimum 1).
4 - Crushed Leg: Each time the Unit performs the Move action, it moves 2" less.
Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.
7. Fraezhan
2
2
0
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.
Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.
5 - Damaged Armor: The Unit gets -1 ARM (minimum 1).
8. Garubryn
2
3
0
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.
Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.
4 - Crushed Leg: Each time the Unit performs the Move action, it moves 2" less.