The Swarm

100GP

1. Brood Mother

ACT

3

ARM

3

HIT

0/6

Leader: While this Unit is Standing, you may roll an additional 3 dice to determine Tactical Orders every turn.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Overrun (1TO): All other Units in this Squad (excluding this Unit) may immediately perform a Move action followed by a Melee attack. This can only be done once per mission.

5 - Damaged Armor: The Unit gets -1 ARM (minimum 1).

Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.

Brood Mother* 16GP
FV: 2

2. Arzurraes

ACT

2

ARM

3

HIT

0/4

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

2 - Broken Arm: The Unit's Melee Weapons get -1 SKL (minimum 1).

Drone 12GP
FV: 1

3. Bazeraz

ACT

2

ARM

3

HIT

0/4

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP
FV: 1

4. Cazhara

ACT

2

ARM

2

HIT

0/4

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

5 - Damaged Armor: The Unit gets -1 ARM (minimum 1).

4 - Crushed Leg: Each time the Unit performs the Move action, it moves 2" less.

Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.

Drone 12GP
FV: 1

5. Drazrizar

ACT

2

ARM

3

HIT

0/4

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

4 - Crushed Leg: Each time the Unit performs the Move action, it moves 2" less.

Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.

Drone 12GP
FV: 1

6. Erzanyr

ACT

2

ARM

2

HIT

0/4

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

5 - Damaged Armor: The Unit gets -1 ARM (minimum 1).

4 - Crushed Leg: Each time the Unit performs the Move action, it moves 2" less.

Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.

Drone 12GP
FV: 1

7. Fraezhan

ACT

2

ARM

2

HIT

0/4

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

5 - Damaged Armor: The Unit gets -1 ARM (minimum 1).

Drone 12GP
FV: 1

8. Garubryn

ACT

2

ARM

3

HIT

0/4

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

4 - Crushed Leg: Each time the Unit performs the Move action, it moves 2" less.

Drone 12GP
FV: 1