Silent Choir

100GP

1. Shroudbearer*

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Relic Blade (RND1)
5
4
Mind Spike 4GP
5
3
Skills
Leader
Dissonance Shroud
Misdirection (1 TO)
Relic Lash2GP
Compel (2 ACT)

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Relic Lash: This Unit's Relic Blade gains Rending 1.

Dissonance Shroud: While this Unit is Standing, this Unit and all its Squadmates may reroll 1 Save die when they are the target of Ranged Combat.

Misdirection (1TO): Swap the position 2 Units in this Squad. This can be done at any time, including during an Enemy Unit's Activation, but only if this Unit is Standing. This can only be done once per Mission.

Compel (2ACT): Select one Unit within 6" and in this Unit's Line of Sight. Perform one Melee or Ranged Combat Action as if you controlled that Unit. This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.

Shroudbearer* 16+6GP
FV: 2

2. Aspirant*

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Relic Blade
5
4
Wither (NCV) 3GP
4
3
Mind Spike 4GP
5
3
Conflagrate (BLS)
4
3
Skills
Fate Shift
The Face Of Truth (1 TO)
Dark Gaze (1 TO)
Pain Exalted (2 ACT)
Squad Specialty
Silent Choir

Fate Shift: While this Unit is Standing, you may reroll one Tactical Order die at the start of each Turn.

Dark Gaze (1TO): Place a Dark Gaze token Adjacent to this Unit. Until the end of the Turn, all enemy Units with 3" of that token get -1 ARM each time they are targeted in Ranged Combat. Remove the Dark Gaze token at the end of the Turn, or when this Unit is Taken out (whichever comes first). This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.

Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.

Pain Exalted (2ACT): Select one Squadmate within 6" of this Unit. That Unit regains 1 HIT and immediately performs a free Basic or Mission action. This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.

The Face Of Truth (1TO): All Adjacent enemy Units must move 2" directly away from this Unit (this does not trigger an Attack of Opportunity). If an enemy Unit cannot move in that direction, inflict 1 Melee Damage on that enemy Unit instead.

Aspirant* 14+7GP
FV: 2

3. Adept

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Relic Blade
5
4
Wither (NCV) 3GP
4
3
Mind Spike 4GP
5
3
Skills
Swift
Immolate* (1 TO)
Squad Specialty
Silent Choir

Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Immolate (1TO): This Unit and all Adjacent Squadmates regain 1D3 + 1 lost HIT. Inflict 2 DAM on all Adjacent Enemies. This can only be done once per Mission.

Adept 12+7GP
FV: 2

4. Adept

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Relic Blade
5
4
Wither (NCV) 3GP
4
3
Mind Spike 4GP
5
3
Skills
Swift
Squad Specialty
Silent Choir

Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Adept 12+7GP
FV: 2

5. Adept

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Relic Blade
5
4
Wither (NCV) 3GP
4
3
Mind Spike 4GP
5
3
Skills
Swift
Squad Specialty
Silent Choir

Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Adept 12+7GP
FV: 2