SM test

100GP

1. Chef

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
4
Reaper (2RC) 5GP
4
5
Skills
Leader*
Relay Order* (1 ACT)
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Strike Trooper 13+6GP
FV: 2

2. Jet pack

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Vorpal Sword (2MC BRU1) 3GP
4
4
Aggressor (RNG6" 2RC) 2GP
3
3
Skills
Jump Pack2GP
Smoke Bomb* (1 ACT)1GP
Brutal2GP
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.

Smoke Bomb (1ACT): This Unit carries a Smoke Grenade. Once per mission, this Unit may throw its Smoke Grenade by placing a Smoke token up to 6" away from it and within its Line Of Sight. Until the end of the Turn, a cylinder of Smoke occupies that location with a radius of 2". The Smoke cylinder blocks Line Of Sight and Units that are within the Smoke cylinder cannot perform Ranged Attacks against any other Units. This Unit may not perform this action while Adjacent to any enemy Units.

Assault Trooper 13+10GP
FV: 2

3. Bannière

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
4
4
Skills
Strategize* (1 ACT)
Medpack* (1 ACT)
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Strike Trooper 13+6GP
FV: 2

4. Mitrailleuse

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
3
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+6GP
FV: 2

5. Fouet

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Scythe (CHR1 BRU1) 5GP
4
4
Skills
Grenade* (1 ACT)
Brutal2GP
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Assault Trooper 13+7GP
FV: 2