1. Leader
ACT
3
ARM
3
HIT
4
Weapons | ATT | SKL |
|---|---|---|
| Melee Weapon | 3 | 4 |
| Ranged Weapon | 3 | 4 |
Leader 20GP
FV: 2
2. Trooper
ACT
2
ARM
3
HIT
3
Weapons | ATT | SKL |
|---|---|---|
| Melee Weapon | 3 | 3 |
| Ranged Weapon | 3 | 3 |
Trooper 15GP
FV: 2
3. Fighter
ACT
2
ARM
3
HIT
3
Weapons | ATT | SKL |
|---|---|---|
| Melee Weapon | 3 | 4 |
| Ranged Weapon | 3 | 2 |
Fighter 15GP
FV: 2
4. Shooter
ACT
2
ARM
3
HIT
3
Weapons | ATT | SKL |
|---|---|---|
| Melee Weapon | 3 | 2 |
| Ranged Weapon | 3 | 4 |
Shooter 15GP
FV: 2
5. Bug
ACT
2
ARM
3
HIT
1
Weapons | ATT | SKL |
|---|---|---|
| Bite | 3 | 4 |
Skills
Swift
Behavior
Behavior: - If there is a valid Melee target, attack that target in Melee combat.
- Dash to be adjacent to closest enemy Unit
- Move toward closest enemy Unit, to cover if possible
- Dash toward closest enemy Unit, to cover if possible
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Bug 0GP
FV: 0