First Mission

65GP

1. Leader

ACT

3

ARM

3

HIT

4/4

Weapons
ATT
SKL
Melee Weapon
3
4
Ranged Weapon
3
4
Leader 20GP
FV: 2

2. Trooper

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Melee Weapon
3
3
Ranged Weapon
3
3
Trooper 15GP
FV: 2

3. Fighter

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Melee Weapon
3
4
Ranged Weapon
3
2
Fighter 15GP
FV: 2

4. Shooter

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Melee Weapon
3
2
Ranged Weapon
3
4
Shooter 15GP
FV: 2

5. Bug

ACT

2

ARM

3

HIT

1/1

Weapons
ATT
SKL
Bite
3
4
Skills
Swift
Behavior

Behavior: - If there is a valid Melee target, attack that target in Melee combat.

  • Dash to be adjacent to closest enemy Unit
  • Move toward closest enemy Unit, to cover if possible
  • Dash toward closest enemy Unit, to cover if possible

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Bug 0GP
FV: 0