First Mission

Leader

20GP
ACT

3

ARM

3

HIT

4

Weapons
ATT
SKL
Melee Weapon
3
4
Ranged Weapon
3
4

Trooper

15GP
ACT

2

ARM

3

HIT

3

Weapons
ATT
SKL
Melee Weapon
3
3
Ranged Weapon
3
3

Fighter

15GP
ACT

2

ARM

3

HIT

3

Weapons
ATT
SKL
Melee Weapon
3
4
Ranged Weapon
3
2

Shooter

15GP
ACT

2

ARM

3

HIT

3

Weapons
ATT
SKL
Melee Weapon
3
2
Ranged Weapon
3
4

Bug

0GP
ACT

2

ARM

3

HIT

1

Weapons
ATT
SKL
Bite
3
4
Skills
Swift
Behavior

Skills

  • Behavior
    • If there is a valid Melee target, attack that target in Melee combat.
    • Dash to be adjacent to closest enemy Unit
    • Move toward closest enemy Unit, to cover if possible
    • Dash toward closest enemy Unit, to cover if possible
  • Swift

    Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.