First Mission
Leader
20GP
ACT
3
ARM
3
HIT
4
Weapons | ATT | SKL |
|---|---|---|
| Melee Weapon | 3 | 4 |
| Ranged Weapon | 3 | 4 |
Trooper
15GP
ACT
2
ARM
3
HIT
3
Weapons | ATT | SKL |
|---|---|---|
| Melee Weapon | 3 | 3 |
| Ranged Weapon | 3 | 3 |
Fighter
15GP
ACT
2
ARM
3
HIT
3
Weapons | ATT | SKL |
|---|---|---|
| Melee Weapon | 3 | 4 |
| Ranged Weapon | 3 | 2 |
Shooter
15GP
ACT
2
ARM
3
HIT
3
Weapons | ATT | SKL |
|---|---|---|
| Melee Weapon | 3 | 2 |
| Ranged Weapon | 3 | 4 |
Bug
0GP
ACT
2
ARM
3
HIT
1
Weapons | ATT | SKL |
|---|---|---|
| Bite | 3 | 4 |
Skills
Swift
Behavior
Skills
- Behavior
- If there is a valid Melee target, attack that target in Melee combat.
- Dash to be adjacent to closest enemy Unit
- Move toward closest enemy Unit, to cover if possible
- Dash toward closest enemy Unit, to cover if possible
- Swift
Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.