Despoilers

93GP

1. Ravager*

ACT

3

ARM

4

HIT

0/5

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Despoil (1TO): All other Squadmates (excluding this Unit) may perform a free Move followed by a Melee Attack. This can only be done once per Mission.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Execute (2ACT): Select one enemy Unit Adjacent to this Unit with 1 HIT remaining. That enemy Unit immediately loses 1 HIT.

Ravager* 15+3GP
FV: 2

2. Desecrator*

ACT

3

ARM

3

HIT

0/4

Desecrate: Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an objective marker.

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Execute (2ACT): Select one enemy Unit Adjacent to this Unit with 1 HIT remaining. That enemy Unit immediately loses 1 HIT.

Desecrator* 14+8GP
FV: 2

3. Blooded

ACT

3

ARM

3

HIT

0/4

Charge: Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an enemy Unit.

Execute (2ACT): Select one enemy Unit Adjacent to this Unit with 1 HIT remaining. That enemy Unit immediately loses 1 HIT.

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Blooded 13+2GP
FV: 2

4. Blooded

ACT

3

ARM

3

HIT

0/4

Charge: Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an enemy Unit.

Execute (2ACT): Select one enemy Unit Adjacent to this Unit with 1 HIT remaining. That enemy Unit immediately loses 1 HIT.

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Blooded 13+2GP
FV: 2

5. Blooded

ACT

3

ARM

3

HIT

0/4

Charge: Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an enemy Unit.

Execute (2ACT): Select one enemy Unit Adjacent to this Unit with 1 HIT remaining. That enemy Unit immediately loses 1 HIT.

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Blooded 13+4GP
FV: 2

6. Gorebeast

ACT

2

ARM

2

HIT

1/4

Weapons
ATT
SKL
Bite (2MC RND1)
4
5
Skills
Beast
Dodge 1
Swift
Execute (2 ACT)
Squad Specialty
Pain Is Strength

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Beast: This Unit cannot carry anything (e.g. Intel Markers), cannot take Spoils of War, never gets Injuries (treat it as "Healed" each time you roll for Injuries), cannot gain XP, and cannot perform Mission Actions or Control Objectives.

Dodge 1: Each time this Unit is the target of a Ranged Attack, it may re-roll 1 Save die.

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Execute (2ACT): Select one enemy Unit Adjacent to this Unit with 1 HIT remaining. That enemy Unit immediately loses 1 HIT.

Gorebeast 6GP
FV: 1