Blanks

240GP

1. Toland Strak

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Fists (2MC)
1
4
Combat Knife (2MC) 1GP
2
4
Reaper (2RC) 5GP
4
5
Custom Reaper* (2RC RND1 RLT) 5GP
4
5
Skills
Leader*
Strategize* (1 ACT)

Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Strike Trooper 13+11GP
FV: 2

2. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
4
4
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+11GP
FV: 2

3. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
4
4
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+11GP
FV: 2

4. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
4
4
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+11GP
FV: 2

5. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
4
4
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+11GP
FV: 2

6. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
4
4
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+11GP
FV: 2

7. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
4
4
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+11GP
FV: 2

8. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
4
4
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+11GP
FV: 2

9. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
4
4
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+11GP
FV: 2

10. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
4
4
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+11GP
FV: 2