1. Shroudbearer Thytoc
3
4
6
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade | 5 | 4 |
| Mind Spike 4GP | 5 | 3 |
Skills
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Dissonance Shroud: While this Unit is Standing, this Unit and all its Squadmates may reroll 1 Save die when they are the target of Ranged Combat.
Compel (2ACT): Select one Unit within 6" and in this Unit's Line of Sight. Perform one Melee or Ranged Combat Action as if you controlled that Unit. This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.
Misdirection (1TO): Swap the position 2 Units in this Squad. This can be done at any time, including during an Enemy Unit's Activation, but only if this Unit is Standing. This can only be done once per Mission.
2. Aspirant Useba
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade | 5 | 4 |
| Conflagrate (BLS) | 4 | 3 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Fate Shift: While this Unit is Standing, you may reroll one Tactical Order die at the start of each Turn.
Dark Gaze (1TO): Place a Dark Gaze token Adjacent to this Unit. Until the end of the Turn, all enemy Units with 3" of that token get -1 ARM each time they are targeted in Ranged Combat. Remove the Dark Gaze token at the end of the Turn, or when this Unit is Taken out (whichever comes first). This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.
The Face Of Truth (1TO): All Adjacent enemy Units must move 2" directly away from this Unit (this does not trigger an Attack of Opportunity). If an enemy Unit cannot move in that direction, inflict 1 Melee Damage on that enemy Unit instead.
Pain Exalted (2ACT): Select one Squadmate within 6" of this Unit. That Unit regains 1 HIT and immediately performs a free Basic or Mission action. This can only be done once per Mission. This Unit may not perform this Action if it is Adjacent to any enemy Units.
3. Adept Fokath
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade | 5 | 4 |
| Mind Spike 4GP | 5 | 3 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
4. Adept Phezoph
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade | 5 | 4 |
| Wither (NCV) 3GP | 4 | 3 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
5. Adept Qovwl
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade (RND1) | 5 | 4 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Immolate (1TO): This Unit and all Adjacent Squadmates regain 1D3 + 1 lost HIT. Inflict 2 DAM on all Adjacent Enemies. This can only be done once per Mission.
Relic Lash: This Unit's Relic Blade gains Rending 1.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
6. Adept Maexa
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade (RND1) | 5 | 4 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Relic Lash: This Unit's Relic Blade gains Rending 1.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
7. Disciple Silaqu
2
3
5
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade | 5 | 3 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.