The Red Solstice

99GP

1. Tyler Hunt

ACT

3

ARM

4

HIT

4/5

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
5
Reaper (2RC) 5GP
3
5
Squad Specialty ?
Duty Before Death
Skills ?
Leader*
Strategize* (1 ACT)

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Leader: This Unit gains +1 max HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Strike Trooper 13+6GP

2. Tom "The Wall" Savage

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
4
Destroyer HMG* (SPR) 5GP
4
4
Squad Specialty ?
Duty Before Death
Skills ?
Technician*
Grav Belt*2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Technician: Each time this Unit performs a Mission action, it costs one less ACT. This means that the first time this Unit performs a Mission action in each of its Activations, it costs zero ACT.

Strike Trooper 13+8GP

3. Christian Sohlberg

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
4
Sniper Rifle (ACC1) 6GP
4
4
Squad Specialty ?
Duty Before Death
Skills ?
Grav Belt*2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Strike Trooper 13+9GP

4. Bryan Colbey

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
4
Reaper (2RC) 5GP
3
4
Squad Specialty ?
Duty Before Death
Skills ?
Medpack* (1 ACT)

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT. This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Strike Trooper 13+6GP

5. Toshi Tokugava

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Gladius (2MC) 2GP
3
4
Ignitor (RNG6" BLS) 3GP
2
4
Squad Specialty ?
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Assault Trooper 13+5GP