Nids

16GP

1. Mother

ACT

3

ARM

4

HIT

6/6

Weapons
ATT
SKL
Claws (BRU2)
3
5
Acid Spew (RNG8" BLS)
2
4
Barbed Tailwhip (RNG4" RLT)
4
4
Skills
Leader
Infest
Neural Command
Overrun (1 TO)
Squad Specialty
Hive Mind

Leader: While this Unit is Standing, you may roll an additional 3 dice to determine Tactical Orders every turn.

Neural Command: During each of its Activations, this Unit may choose to take no actions. If it does, it may choose 2 Squadmates to perform 1 Free Basic or Mission Action of 1 ACT each, or 1 Squadmate to perform 2 different Free Basic or Mission Actions of 1 ACT each.

Overrun (1TO): All other Units in this Squad (excluding this Unit) may immediately perform a Move action followed by a Melee attack. This can only be done once per mission.

Infest: Each time this Unit Takes Out an enemy in Melee Combat, place a Swarmling Unit in the position that enemy Unit occupied. That Swarmling is treated as Activated for this Turn.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Brood Mother* 16GP
FV: 2
Nids by grizzy - Ruinstars