1. Mother
3
4
6
Weapons | ATT | SKL |
|---|---|---|
| Claws (BRU2) | 3 | 5 |
| Acid Spew (RNG8" BLS) | 2 | 4 |
| Barbed Tailwhip (RNG4" RLT) | 4 | 4 |
Skills
Squad Specialty
Leader: While this Unit is Standing, you may roll an additional 3 dice to determine Tactical Orders every turn.
Neural Command: During each of its Activations, this Unit may choose to take no actions. If it does, it may choose 2 Squadmates to perform 1 Free Basic or Mission Action of 1 ACT each, or 1 Squadmate to perform 2 different Free Basic or Mission Actions of 1 ACT each.
Overrun (1TO): All other Units in this Squad (excluding this Unit) may immediately perform a Move action followed by a Melee attack. This can only be done once per mission.
Infest: Each time this Unit Takes Out an enemy in Melee Combat, place a Swarmling Unit in the position that enemy Unit occupied. That Swarmling is treated as Activated for this Turn.
Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.