Despoilers

49GP

1. Blooded

ACT

3

ARM

3

HIT

4/4

Weapons
ATT
SKL
Machetes (2MC) 2GP
2
4
Squad Specialty
Pain Is Strength
Skills
Behavior - Melee
Charge
Meat Hook

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Charge: Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an enemy Unit.

Behavior - Melee: Ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
  • Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Blooded 13+2GP

2. Desecrator

ACT

3

ARM

3

HIT

4/4

Weapons
ATT
SKL
Rustaxe (RND1) 2GP
3
5
Squad Specialty
Pain Is Strength
Skills
Behavior - Melee
Meat Hook

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Behavior - Melee: Ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
  • Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Desecrator* 14+2GP

3. Ravager

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Maul (CHR1) 3GP
3
5
Squad Specialty
Pain Is Strength
Skills
Behavior - Melee
Meat Hook

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Behavior - Melee: Ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
  • Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Ravager* 15+3GP