1. Blooded
3
3
4
Weapons | ATT | SKL |
|---|---|---|
| Machetes (2MC) 2GP | 3 | 4 |
Skills
Squad Specialty
Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.
Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.
Charge: Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an enemy Unit.
Behavior - Melee: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
- Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT
2. Desecrator
3
3
4
Weapons | ATT | SKL |
|---|---|---|
| Rustaxe (RND1) 2GP | 4 | 5 |
Skills
Squad Specialty
Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.
Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.
Behavior - Melee: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
- Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT
3. Ravager
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Maul (CHR1) 3GP | 4 | 5 |
Skills
Squad Specialty
Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.
Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.
Behavior - Melee: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
- Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT