1. Drone (M)
2
3
4
Weapons | ATT | SKL |
|---|---|---|
| Double Claws (BRU1 RND1 2MC) | 3 | 4 |
Skills
Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.
Behavior - Melee: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
- Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT
2. Drone (R)
2
3
4
Weapons | ATT | SKL |
|---|---|---|
| Double Claws (BRU1 RND1 2MC) | 3 | 4 |
| Acid Spit (RNG8") | 3 | 3 |
Skills
Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.
Behavior - Mixed: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT
3. Brood Mother
3
4
6
Weapons | ATT | SKL |
|---|---|---|
| Claws (BRU2) | 3 | 5 |
| Acid Spew (RNG8" BLS) | 2 | 4 |
| Barbed Tailwhip (RNG4" RLT) | 4 | 4 |
Skills
Infest: Each time this Unit Takes Out an enemy in Melee Combat, place a Swarmling Unit in the position that enemy Unit occupied. That Swarmling is treated as Activated for this Turn.
Behavior - Mixed: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT