Drone Pod

40GP

1. Drone (M)

ACT

2

ARM

3

HIT

4/4

Weapons
ATT
SKL
Double Claws (BRU1 RND1 2MC)
3
4
Skills
Behavior - Melee
Climber
Expendable
Swift

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Behavior - Melee: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
  • Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Drone 12GP
FV: 1

2. Drone (R)

ACT

2

ARM

3

HIT

4/4

Weapons
ATT
SKL
Double Claws (BRU1 RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Skills
Behavior - Mixed
Climber
Expendable
Swift

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Behavior - Mixed: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Drone 12GP
FV: 1

3. Brood Mother

ACT

3

ARM

4

HIT

6/6

Weapons
ATT
SKL
Claws (BRU2)
3
5
Acid Spew (RNG8" BLS)
2
4
Barbed Tailwhip (RNG4" RLT)
4
4
Skills
Behavior - Mixed
Infest

Infest: Each time this Unit Takes Out an enemy in Melee Combat, place a Swarmling Unit in the position that enemy Unit occupied. That Swarmling is treated as Activated for this Turn.

Behavior - Mixed: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Brood Mother* 16GP
FV: 2