1. Assault Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Chainblade (RLT 2MC) 3GP | 3 | 4 |
Skills
Behavior - Melee: Ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
- Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.
2. Strike Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 3 |
| Reaper (2RC) 5GP | 3 | 4 |
Skills
Behavior - Ranged: Ignore increased ACT cost for repeated actions.
- If this Unit is Adjacent to an enemy Unit, Move away from all enemy Units
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.
3. Leader
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC BRU1) 1GP | 2 | 4 |
| Custom Reaper* (2RC RND1) 5GP | 3 | 5 |
Skills
Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).
Leader: This Unit gains +1 max HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Behavior - Mixed: Ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.