1. Adept
3
4
4
/4
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade | 5 | 4 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
Behavior - Melee: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
- Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT
2. Aspirant
3
4
5
/5
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade | 5 | 4 |
| Mind Spike 4GP | 5 | 3 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Behavior - Mixed: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT
3. Shroudbearer
3
4
5
/5
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade | 5 | 4 |
| Mind Spike 4GP | 5 | 3 |
Skills
Dissonance Shroud: While this Unit is Standing, this Unit and all its Squadmates may reroll 1 Save die when they are the target of Ranged Combat.
Behavior - Mixed: For PvE behaviors, ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Enemy:
- Unit carrying an objective
- Unit closest to an objective
- Unit with lowest remaining HIT