1. Disciple
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade 4GP | 4 | 3 |
Squad Specialty
Skills
Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die).
Behavior - Melee: Ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
- Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
2. Adept
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade 4GP | 4 | 4 |
| Mind Spike 4GP | 4 | 3 |
Squad Specialty
Skills
Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die).
Behavior - Melee: Ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
- Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.
3. Shroudbearer
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Relic Blade 4GP | 4 | 4 |
| Mind Spike 4GP | 4 | 4 |
Skills
Dissonance Shroud: While this Unit is Standing, this Unit and all its Squadmates may reroll 1 Save die when they are the target of Ranged Combat.
Behavior - Mixed: Ignore increased ACT cost for repeated actions.
- If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
- If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
- Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)
Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.