Silent Choir

50GP

1. Adept

ACT

3

ARM

4

HIT

4

/4
Weapons
ATT
SKL
Relic Blade
5
4
Skills
Behavior - Melee
Swift
Squad Specialty
Silent Choir

Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Behavior - Melee: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
  • Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Adept 12GP
FV: 1

2. Aspirant

ACT

3

ARM

4

HIT

5

/5
Weapons
ATT
SKL
Relic Blade
5
4
Mind Spike 4GP
5
3
Skills
Behavior - Mixed
Squad Specialty
Silent Choir

Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.

Behavior - Mixed: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Aspirant* 14+4GP
FV: 2

3. Shroudbearer

ACT

3

ARM

4

HIT

5

/5
Weapons
ATT
SKL
Relic Blade
5
4
Mind Spike 4GP
5
3
Skills
Behavior - Mixed
Dissonance Shroud

Dissonance Shroud: While this Unit is Standing, this Unit and all its Squadmates may reroll 1 Save die when they are the target of Ranged Combat.

Behavior - Mixed: For PvE behaviors, ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Enemy:

  • Unit carrying an objective
  • Unit closest to an objective
  • Unit with lowest remaining HIT
Shroudbearer* 16+4GP
FV: 2