Silent Choir

46GP

1. Disciple

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Relic Blade 4GP
4
3
Squad Specialty
Silent Choir
Skills
Behavior - Melee
Swift

Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die).

Behavior - Melee: Ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
  • Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Disciple 6+4GP

2. Adept

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Relic Blade 4GP
4
4
Mind Spike 4GP
4
3
Squad Specialty
Silent Choir
Skills
Behavior - Melee

Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die).

Behavior - Melee: Ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to twice per Activation)
  • Move or Dash toward closest Priority Enemy, to cover if possible (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Adept 8+8GP

3. Shroudbearer

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Relic Blade 4GP
4
4
Mind Spike 4GP
4
4
Skills
Behavior - Mixed
Dissonance Shroud

Dissonance Shroud: While this Unit is Standing, this Unit and all its Squadmates may reroll 1 Save die when they are the target of Ranged Combat.

Behavior - Mixed: Ignore increased ACT cost for repeated actions.

  • If there is a valid Melee target, attack that target in Melee combat (up to once per Activation)
  • If there is a valid Ranged target, attack Priority Enemy in Ranged combat (up to twice per Activation)
  • Move or Dash to cover with Line of Sight on Priority Enemy (up to twice per Activation)

Priority Target: Unit carrying an Objective. If none, Unit closest to an Objective. If none, Unit with lowest remaining HIT.

Shroudbearer* 12+8GP