Void Raptors

110GP

1. Toland Strak

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Combat Knife (2MC BRU1) 1GP
2
4
Reaper (2RC) 5GP
5
5
Skills
Leader*
Strategize* (1 ACT)
Brutal2GP
Squad Specialty
Duty Before Death
Spoils Of War
Ranged ATT +1

Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.

Strike Trooper 13+8GP
FV: 3

2. Corvius

ACT

3

ARM

4

HIT

0/4

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.

Strike Trooper 13+8GP
FV: 2

3. Castius

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC BRU1) 1GP
2
3
Custom Reaper* (2RC RND1 RLT) 5GP
4
3
Skills
Technician*
Medpack* (1 ACT)
Brutal2GP
Squad Specialty
Duty Before Death
Spoils Of War
Dodge 1
Injuries
3 - Nerve Damage
4 - Crushed Leg

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Dodge 1: Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

4 - Crushed Leg: Each time the Unit performs the Move action, it moves 2" less.

3 - Nerve Damage: The Unit's Ranged Weapons get -1 SKL (minimum 1).

Strike Trooper 13+8GP
FV: 3

4. Andronicos

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
2
Sniper Rifle (ACC1 RND1) 6GP
6
3
Skills
Relay Order* (1 ACT)
Grav Belt2GP
Squad Specialty
Duty Before Death
Spoils Of War
Dodge 1
Ranged ATT +1
Tough 1
Injuries
2 - Broken Arm
3 - Nerve Damage

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Dodge 1: Each time this Unit is the target of a Ranged Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Dodge specials.

Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.

Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.

2 - Broken Arm: The Unit's Melee Weapons get -1 SKL (minimum 1).

3 - Nerve Damage: The Unit's Ranged Weapons get -1 SKL (minimum 1).

Strike Trooper 13+9GP
FV: 5

5. Decaeta

ACT

3

ARM

4

HIT

0/4

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.

2 - Broken Arm: The Unit's Melee Weapons get -1 SKL (minimum 1).

Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.

Assault Trooper 13+12GP
FV: 4