1. Strike Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Reaper (2RC) 5GP | 4 | 5 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.
Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Strategize (1ACT): This Unit's Squad gains +1 TO.
Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.
2. Strike Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 2 | 3 |
| Custom Reaper* (2RC RND1 RLT) 5GP | 4 | 4 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.
Smoke Bomb (1ACT): This Unit carries a Smoke Grenade. Once per mission, this Unit may throw its Smoke Grenade by placing a Smoke token up to 6" away from it and within its Line Of Sight. Until the end of the Turn, a cylinder of Smoke occupies that location with a radius of 2". The Smoke cylinder blocks Line Of Sight and Units that are within the Smoke cylinder cannot perform Ranged Attacks against any other Units. This Unit may not perform this action while Adjacent to any enemy Units.
3. Strike Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 2 | 3 |
| Destroyer HMG* (SPR) 5GP | 5 | 4 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.
4. Assault Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC BRU1) | 2 | 4 |
| Chainblade (RLT 2MC BRU1) 3GP | 4 | 4 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.
Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).