1. Strungreh
2
4
3
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 3 |
Squad Specialty
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
2. Warchief*
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 4 |
| Ion Rifle (RLT) 4GP | 3 | 4 |
Skills
Squad Specialty
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission
Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.
3. Warchief*
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 4 |
| Repeater (RLT) 3GP | 2 | 4 |
Skills
Squad Specialty
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission
Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.