Stoners

30GP

1. Strungreh

ACT

2

ARM

4

HIT

3/3

Weapons
ATT
SKL
Fists
1
3
Squad Specialty
Vengeful

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Claimant 5GP
FV: 1

2. Warchief*

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Fists
1
4
Ion Rifle (RLT) 4GP
3
4
Skills
Leader
Call of the Ancestors (1 TO)
Take 'Em Down (1 TO)
Squad Specialty
Vengeful

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission

Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.

Warchief* 9+4GP
FV: 1

3. Warchief*

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Fists
1
4
Repeater (RLT) 3GP
2
4
Skills
Leader
Call of the Ancestors (1 TO)
Take 'Em Down (1 TO)
Squad Specialty
Vengeful

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission

Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.

Warchief* 9+3GP
FV: 1