Interdictors

100GP

1. Toland Strak

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
3
4
Reaper (2RC) 5GP
4
5
Squad Specialty
Duty Before Death
Skills
Leader*
Strategize* (1 ACT)

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Strike Trooper 13+6GP
FV: 2

2. Corvius

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
2
2
Destroyer HMG* (HVY SPR) 5GP
5
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Heavy Trooper 13+5GP
FV: 2

3. Castius

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
3
3
Custom Reaper* (2RC RND1 RLT) 5GP
4
4
Squad Specialty
Duty Before Death
Skills
Infiltrator*1GP
Technician*
Medpack* (1 ACT)

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.

Infiltrator: At the start of the mission, after initial deployment, this Unit may perform a free Move action before the battle starts.

Strike Trooper 13+7GP
FV: 2

4. Andronicos

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
3
3
Sniper Rifle (ACC1 RND1) 6GP
5
4
Squad Specialty
Duty Before Death
Skills
Cloak* (1 ACT)1GP
Relay Order* (1 ACT)
Grav Belt2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Cloak (1ACT): Until this Unit's next Activation, it cannot be the primary target in Ranged combat. In addition, each time it is the target of a Melee attack, it may re-roll up to 2 Save dice. This can only be done once per Mission. This Unit may not perform this Action while Adjacent to an enemy.

Strike Trooper 13+10GP
FV: 2

5. Decaeta

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Chainblade (RLT 2MC BRU1) 3GP
4
4
Aggressor (RNG6" 2RC) 2GP
3
3
Squad Specialty
Duty Before Death
Skills
Grenade* (1 ACT)
Brutal2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Assault Trooper 13+7GP
FV: 2