1. Assault Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Gladius (2MC BRU1) 2GP | 4 | 5 |
| Aggressor (RNG6" 2RC) 2GP | 3 | 4 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.
Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Strategize (1ACT): This Unit's Squad gains +1 TO.
Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.
Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).
2. Assault Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Chainblade (RLT 2MC BRU1) 3GP | 4 | 4 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.
Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).
3. Assault Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Gladius (2MC) 2GP | 4 | 4 |
| Aggressor (RNG6" 2RC) 2GP | 3 | 3 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.
4. Assault Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Gladius (2MC BRU1) 2GP | 4 | 4 |
| Aggressor (RNG6" 2RC) 2GP | 3 | 3 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.
Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).
5. Assault Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Gladius (2MC BRU1) 2GP | 4 | 4 |
| Aggressor (RNG6" 2RC) 2GP | 3 | 3 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.
Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).