Iron Warbond

102GP

1. Assault Trooper

ACT

3

ARM

4

HIT

4/5

Weapons
ATT
SKL
Gladius (2MC BRU1) 2GP
4
5
Aggressor (RNG6" 2RC) 2GP
3
4
Skills
Jump Pack2GP
Leader*
Strategize* (1 ACT)
Relay Order* (1 ACT)
Brutal2GP
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.

Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Assault Trooper 13+8GP
FV: 2

2. Assault Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Chainblade (RLT 2MC BRU1) 3GP
4
4
Skills
Jump Pack2GP
Brutal2GP
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Assault Trooper 13+7GP
FV: 2

3. Assault Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Gladius (2MC) 2GP
4
4
Aggressor (RNG6" 2RC) 2GP
3
3
Skills
Jump Pack2GP
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.

Assault Trooper 13+6GP
FV: 2

4. Assault Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Gladius (2MC BRU1) 2GP
4
4
Aggressor (RNG6" 2RC) 2GP
3
3
Skills
Jump Pack2GP
Brutal2GP
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Assault Trooper 13+8GP
FV: 2

5. Assault Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Gladius (2MC BRU1) 2GP
4
4
Aggressor (RNG6" 2RC) 2GP
3
3
Skills
Jump Pack2GP
Brutal2GP
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Jump Pack: This Unit ignores vertical distance when climbing up or down terrain.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Assault Trooper 13+8GP
FV: 2