50EP X4 Dwarfs in little Spaaaace

49GP

1. Drangun

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Ancestral Blade 3GP
4
4
Fists
1
4
Ion Rifle (RLT) 4GP
3
4
Skills
Call of the Ancestors (1 TO)
Take 'Em Down (1 TO)
Squad Specialty
Vengeful

Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.

Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Warchief* 9+7GP
FV: 2

2. Thalbic

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Fists
1
3
Hi-Beam Ion Rifle (RLT) 5GP
5
4
Missile Launcher (BLS HVY) 3GP
3
4
Skills
Accelerator Membrane*2GP
Squad Specialty
Vengeful
Spoils Of War
Ranged ATT +1

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Accelerator Membrane: This Unit gains +1 ACT (maximum 3).

Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.

Gunner* 8+10GP
FV: 3

3. Urbric Grudgemantle

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Knucks* (RLT) 4GP
4
3
Ion Rifle (RLT) 4GP
3
2
Skills
Bladesmith*
Grenade* (1 ACT)2GP
Technician*
Squad Specialty
Vengeful
Injuries
3 - Nerve Damage
5 - Damaged Armor

Bladesmith: This Unit's Melee weapon gains +1 SKL.

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot.
This Unit may perform this Action up to once per TurnThis Unit cannot perform this Action while Adjacent to enemy Units.

Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.

3 - Nerve Damage: The Unit's Ranged Weapons get -1 SKL (minimum 1).

5 - Damaged Armor: The Unit gets -1 ARM (minimum 1).

Claimant 5+10GP
FV: 2