1. Drangun
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Ancestral Blade 3GP | 4 | 4 |
| Fists | 1 | 4 |
| Ion Rifle (RLT) 4GP | 3 | 4 |
Skills
Squad Specialty
Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.
Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
2. Thalbic
3
4
3
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 3 |
| Hi-Beam Ion Rifle (RLT) 5GP | 5 | 4 |
| Missile Launcher (BLS HVY) 3GP | 3 | 4 |
Skills
Squad Specialty
Spoils Of War
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
Accelerator Membrane: This Unit gains +1 ACT (maximum 3).
Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.
3. Urbric Grudgemantle
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Knucks* (RLT) 4GP | 4 | 3 |
| Ion Rifle (RLT) 4GP | 3 | 2 |
Skills
Squad Specialty
Injuries
Bladesmith: This Unit's Melee weapon gains +1 SKL.
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot.
This Unit may perform this Action up to once per TurnThis Unit cannot perform this Action while Adjacent to enemy Units.
Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.
3 - Nerve Damage: The Unit's Ranged Weapons get -1 SKL (minimum 1).
5 - Damaged Armor: The Unit gets -1 ARM (minimum 1).