50EP X4 Dwarfs in little Spaaaace

49GP

1. Drangun

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Ancestral Blade 3GP
3
4
Fists
1
4
Ion Rifle (RLT) 4GP
2
4
Squad Specialty ?
Vengeful
Skills ?
Call of the Ancestors (1 TO)
Take 'Em Down (1 TO)

Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.

Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 2).

Warchief* 9+7GP

2. Thalbic

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Fists
1
3
Hi-Beam Ion Rifle (RLT) 5GP
4
4
Missile Launcher (BLS HVY) 3GP
3
4
Squad Specialty ?
Vengeful
Skills ?
Accelerator Membrane*2GP
Spoils Of War ?
Ranged ATT +1

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 2).

Accelerator Membrane: This Unit gains +1 ACT (maximum 3).

Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.

Gunner* 8+10GP

3. Urbric Grudgemantle

ACT

2

ARM

4

HIT

3/1

Weapons
ATT
SKL
Knucks* (RLT) 4GP
3
3
Ion Rifle (RLT) 4GP
2
3
Squad Specialty ?
Vengeful
Skills ?
Bladesmith*
Grenade* (1 ACT)2GP
Technician*
Injuries ?
3 - Nerve Damage
6 - Damaged Armor

Bladesmith: This Unit's Melee weapon gains +1 SKL.

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 2).

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 3 Damage to all Units and Items Adjacent to that spot.
This Unit may perform this Action up to once per TurnThis Unit cannot perform this Action while Adjacent to enemy Units.

Technician: Each time this Unit performs a Mission action, it costs one less ACT. This means that the first time this Unit performs a Mission action in each of its Activations, it costs zero ACT.

3 - Nerve Damage: This Unit gets -1 max HIT.

6 - Damaged Armor: This Unit gets -1 max HIT.

Claimant 5+10GP