Raptors Coop 50

50GP

1. Castius

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Combat Knife (2MC BRU1) 1GP
2
4
Custom Reaper* (2RC RND1) 5GP
3
5
Sniper Rifle (HVY ACC1) 6GP
4
5
Squad Specialty
Duty Before Death
Skills
Cloak* (1 ACT)1GP
Leader*
Strategize* (1 ACT)
Technician*
Medpack* (1 ACT)
Relay Order* (1 ACT)
Brutal2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Leader: This Unit gains +1 max HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Cloak (1ACT): Until this Unit's next Activation, it cannot be the primary target in Ranged combat. In addition, each time it is the target of a Melee attack, it may re-roll up to 2 Save dice. This can only be done once per Mission. This Unit may not perform this Action while Adjacent to an enemy.

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Strike Trooper 13+15GP

2. Decaeta

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Chainblade (RLT 2MC) 3GP
3
4
Scythe (CHR1) 3GP
3
4
Aggressor (RNG6" 2RC) 2GP
2
3
Squad Specialty
Duty Before Death
Skills
Infiltrator*1GP
Grenade* (1 ACT)

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 3 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.

Infiltrator: At the start of the mission, after initial deployment, this Unit may perform a free Move action before the battle starts.

Assault Trooper 13+9GP